Our website uses cookies to enhance your browsing experience.
Accept
to the top
>
>
>
V3214. Unity Engine. Using Unity API in…
menu mobile close menu
Analyzer diagnostics
General Analysis (C++)
General Analysis (C#)
General Analysis (Java)
Micro-Optimizations (C++)
Diagnosis of 64-bit errors (Viva64, C++)
Customer specific requests (C++)
MISRA errors
AUTOSAR errors
OWASP errors (C++)
OWASP errors (C#)
OWASP errors (Java)
Problems related to code analyzer
Additional information
toggle menu Contents

V3214. Unity Engine. Using Unity API in the background thread may result in an error.

Feb 05 2025

The analyzer has detected that a property, method, or constructor is used after calling Awaitable.BackgroundThreadAsync. It may cause issues such as application hangs or throwing an exception when executed on a background thread. The Unity documentation states that all APIs that interact with the engine must be used exclusively on the main thread.

Look at the following example:

private async Awaitable LoadSceneAndDoHeavyComputation()
{
  await Awaitable.BackgroundThreadAsync();
  await SceneManager.LoadSceneAsync("MainScene");
  ....
}

public async Awaitable Update()
{
  if (....)
    await LoadSceneAndDoHeavyComputation(); 

  ....
}

When the LoadSceneAndDoHeavyComputation method is executed, the call to the Awaitable.BackgroundThreadAsync method switches the subsequent code execution within the same method to the background thread. This may cause issues when the SceneManager.LoadSceneAsync method is called later.

To avoid this, use the Awaitable.MainThreadAsync method to return to the main thread before calling the SceneManager.LoadSceneAsync method:

private async Awaitable LoadSceneAndDoHeavyComputation()
{
  await Awaitable.BackgroundThreadAsync();
  ....
  await Awaitable.MainThreadAsync();
  await SceneManager.LoadSceneAsync("MainScene");
}

Alternatively, execute SceneManager.LoadSceneAsync before switching to the background thread:

private async Awaitable LoadSceneAndDoHeavyComputation()
{
  await SceneManager.LoadSceneAsync("MainScene");
  await Awaitable.BackgroundThreadAsync();
  ....
}

This diagnostic is classified as:

close form

Fill out the form in 2 simple steps below:

Your contact information:

Step 1
Congratulations! This is your promo code!

Desired license type:

Step 2
Team license
Enterprise license
** By clicking this button you agree to our Privacy Policy statement
close form
Request our prices
New License
License Renewal
--Select currency--
USD
EUR
* By clicking this button you agree to our Privacy Policy statement

close form
Free PVS‑Studio license for Microsoft MVP specialists
* By clicking this button you agree to our Privacy Policy statement

close form
To get the licence for your open-source project, please fill out this form
* By clicking this button you agree to our Privacy Policy statement

close form
I am interested to try it on the platforms:
* By clicking this button you agree to our Privacy Policy statement

close form
check circle
Message submitted.

Your message has been sent. We will email you at


If you do not see the email in your inbox, please check if it is filtered to one of the following folders:

  • Promotion
  • Updates
  • Spam