The analyzer detected dereference of a potentially destroyed or 'null' object. This may cause an exception to be thrown.
Look at the following example:
void ProcessTarget(GameObject target)
{
if ((....) && target == null)
{
....
var position = target.transform.position;
}
}
Here, the 'transform' property is accessed when 'target' is either a destroyed object or equal to 'null'. Both options cause an exception to be thrown.
In this case, changing the comparison operator can fix the error:
void ProcessTarget(GameObject target)
{
if ((....) && target!= null)
{
....
var position = target.transform.position;
}
}
Was this page helpful?
Your message has been sent. We will email you at
If you do not see the email in your inbox, please check if it is filtered to one of the following folders:
Take
a chance!