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Webinar: C++ semantics - 06.11

>
Posts

Posts: articles

Oct 22 2024
What's new in C# 13: overview
Valentin Prokofiev
A new C# version is coming soon, continuing our annual overview series. This year's release brings more changes than the last. That's nice to see! There are both major changes and specialized...
...
Oct 17 2024
What's new in Unity 6? Overview of release updates and source code issues
Andrey Moskalev
Unity 6 is finally here! According to the developers, this is the most stable version in the game engine history. Why don't we check it using a static code analyzer? We'll also take a brief look...
...
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Oct 16 2024
Belay the Metamorphosis: analyzing Kafka project
Vladislav Bogdanov
Have you ever wondered what bugs might be lurking in the project source code of global companies? Don't miss the chance to spot interesting bugs detected by the PVS-Studio static analyzer in...
...
Oct 15 2024
PVS-Studio 7.33: C# user annotations, SN-DBS support, and more
Valerii Filatov
PVS-Studio 7.33 has been released. Check out the latest features, including SN-DBS support, C# user annotations, and other exciting updates! See more details in this...
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Oct 14 2024
The last source code: digging into bugs in projects after indie game studio shuts down
Artem Rovenskii
StarlightLabsCo, an indie game studio, has shut down. Its founder and developer, Harris Rothaermel, has released the source code for his projects. Now anyone can refine these projects or come up...
...
Oct 11 2024
What's new in PVS-Studio for Unreal Engine?
Evgenii Feklin
Our team is constantly enhancing the PVS-Studio static analyzer to boost the code analysis efficiency. In this article, we will explore the latest analyzer updates that significantly improve...
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Oct 09 2024
PPSSPP or psp? Uncovering bugs from the future
Alexey Smolskas
Many of us get a sense of warm nostalgia when it comes to the PSP. Released in 2004, this portable console was a real breakthrough for its time. It introduced us to the possibility of...
...
Oct 04 2024
User annotations for PVS-Studio
Mikhail Gelvikh
How often does your static analyzer struggle to identify the source code nuances? It probably happens more often than you'd like, doesn't it? In the article, our team shares how we've dealt with...
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Sep 30 2024
WolvenKit code analysis: things to know before modding Cyberpunk 2077
Artem Rovenskii
We're all keen on playing games, but some of us also enjoy creating various mods. Today, let's take a peek at WolvenKit, one of the modding tools for Cyberpunk...
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Sep 27 2024
std::array in C++ isn't slower than array in C
Anton Tretyakov
Or why one shouldn't be afraid of convenient...
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