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Posts: articles

Jul 09 2026
History of JavaScript: Browser wars, ECMAScript, Node.js, TypeScript, and React
Valerii Filatov
It only took ten days to develop the language that powers the web. This article tells the story of JavaScript and the tools that helped shape...
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Jul 07 2026
Inside BotSharp: Finding bugs in the .NET AI platform's code
Andrey Moskalev
C# has a reputation as a language for enterprise development but not for machine learning. BotSharp pushes back on that idea with a powerful AI platform built on .NET. We'll walk through the...
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Jul 03 2026
Game++. Part 1.4: Game engine architectures
Sergei Kushnirenko
This book offers insights into C++, including algorithms and practices in game development, explores strengths and weaknesses of the language, its established workflows, and hands-on solutions...
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Jun 30 2026
Code slicing: What lies inside OrcaSlicer
Aleksandra Uvarova
How can you avoid overlooking dangerous code parts during reviews? You can use static analysis tools. Let's take as an example OrcaSlicer, a popular slicing software designed to prepare 3D models...
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Jun 26 2026
JS & TS digest: ES2026 updates, runtime showdown, and PVS-Studio EAP
Anastasiya Vorobeva
While frontend engineers keep rebuilding their projects around new build tools, JavaScript itself keeps getting faster, safer, and more mature. Here's the most interesting JS and TS news from...
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Jun 23 2026
We're building custom programming language—would you join us?
Uliana Khromchenko
What is expertise, and what lies at its core? Expertise varies in depth, field, and purpose. But some things never change: it can't exist without theory and experience; it can't emerge in...
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Jun 19 2026
PVS-Studio 7.43: Unreal Engine support in Team license, extended MISRA C++ 2023, Zephyr SDK support, and more
Valerii Filatov
PVS-Studio 7.43 has been released. This version features expanded support for MISRA C++ 2023, Unreal Engine integration in the Team license, Zephyr SDK support and much...
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Jun 16 2026
Game++. Part 1.3: Game engine architectures
Sergei Kushnirenko
This book offers insights into C++, including algorithms and practices in game development, explores strengths and weaknesses of the language, its established workflows, and hands-on solutions...
...
Jun 15 2026
Changes to PVS-Studio's student licensing policy
Valerii Filatov
We have updated the licensing terms regarding the free use of the tool by students and teachers. Here is a breakdown of the...
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Error that we had to ignore
Konstantin Volohovsky
Developing a static analyzer, as with any software project, involves trade-offs. Sometimes this means dropping perfectly valid analyzer warnings to make the tool better overall. In the article...
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