V3188. Unity Engine. The value of an expression is a potentially destroyed Unity object or null. Member invocation on this value may lead to an exception.
The analyzer detected dereference of a potentially destroyed or 'null' object. This may cause an exception to be thrown.
Look at the following example:
void ProcessTarget(GameObject target)
{
if ((....) && target == null)
{
....
var position = target.transform.position;
}
}
Here, the 'transform' property is accessed when 'target' is either a destroyed object or equal to 'null'. Both options cause an exception to be thrown.
In this case, changing the comparison operator can fix the error:
void ProcessTarget(GameObject target)
{
if ((....) && target!= null)
{
....
var position = target.transform.position;
}
}