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C++

Posts: C++ articles

Jul 02 2020
PVS-Studio impressed by the code quality of ABBYY NeoML
Victoria Khanieva
ABBYY has recently opened the source code of their NeoML framework. Someone suggested that we check this library with PVS-Studio. We liked the idea and got down to work without further delay...
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Jun 18 2020
The code of the Command & Conquer game: bugs from the 90's. Volume one
Sviatoslav Razmyslov
The American company Electronic Arts Inc (EA) has made the source code of the games Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert publicly available. This code should help...
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A note of caution about using PVS-Studio on godbolt.org (Compiler Explorer)
Andrey Karpov
We have added an option allowing you to experiment with the PVS-Studio static analyzer on the godbolt.org (Compiler Explorer) website. It supports analysis of C and C++ code. We believe this to be...
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May 18 2020
How to climb a tree
Yuri Minaev
Rather, how to get down from it. But first things first. This article stands out a bit of the usual format of articles from PVS-Studio. We often write about checking other projects, but almost...
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Apr 30 2020
About embedded again: searching for bugs in the Embox project
George Gribkov
Embox is a cross-platform, multi-tasking real-time operating system for embedded systems. It is designed to work with limited computing resources and allows you to run Linux-based applications...
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Apr 20 2020
A second check of Newton Game Dynamics with PVS-Studio
Vladislav Stolyarov
Some time ago, somewhere on the Internet, I stumbled upon a physics engine called Newton Game Dynamics. Knowing that engine projects are usually big and complex, I decided to check its code...
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Apr 16 2020
Checking the GCC 10 compiler with PVS-Studio
Andrey Karpov
The GCC compiler is written with copious use of macros. Another check of the GCC code using PVS-Studio once again confirms the opinion of our team that macros are evil in the flesh. Not only does...
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Apr 04 2020
Starting my collection of bugs found in copy functions
Andrey Karpov
I've already noticed a few times before that programmers seem to tend to make mistakes in simple copy functions. Writing a profound article on this topic is going to take quite a while since...
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Apr 03 2020
How deep the rabbit hole goes, or C++ job interviews at PVS-Studio
Andrey Karpov, Phillip Khandeliants
Here's an interesting story about how one of the questions we ask at job interviews turned out to reach even deeper than intended by its author. You've always got to watch your step with C++ and...
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Mar 26 2020
OpenToonz
Victoria Khanieva
Almost four years have passed since the PVS-Studio team checked the OpenToonz source code. This project is a very powerful tool for creating two-dimensional animation. Since the last check, with...
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