I'm Vladislav, at the moment I am doing an internship at PVS-Studio. As you know, the best way to get to know the product is to try it, and in my case to also flesh out an article from the...
Nowadays there is no need to implement the physics of objects from scratch for game development because there are a lot of libraries for this purpose. Bullet was actively used in many AAA...
Our attention was recently attracted by the Electronic Arts repository on GitHub. It's tiny, and of the twenty-three projects available there, only a few C++ libraries seemed interesting...
Numerous typos and Copy-Paste code became the main topic of the additional article about checking the Haiku code by the PVS-Studio analyzer. Yet this article mostly tells about errors related...
The story of how the PVS-Studio static analyzer and the Haiku OS code met goes back to the year 2015. It was an exciting experiment and useful experience for teams of both projects. Why...
In this article, I'm going to tell you about PVS-Studio, an analyzer for C and C++ code, and show you how to use it in the Visual C++ environment. This guide is specifically intended for...
While we are working hard on writing big articles on code check of the Haiku operating system, I'd like to give an example of an often found error with strncat function taken from that project...
Readers of our articles occasionally note that the PVS-Studio static code analyzer detects a large number of errors that are insignificant and don't affect the application. It is really so. For...
The other day Google revealed the sources of the robots.txt parser. Why not give a run for the already far and wide checked project using PVS-Studio and possibly find a bug. So said so done. But...