Your attention is invited to the sixth part of an e-book on undefined behavior. This is not a textbook, as it's intended for those who are already familiar with C++ programming. It's a kind of...
Your attention is invited to the fifth part of an e-book on undefined behavior. This is not a textbook, as it's intended for those who are already familiar with C++ programming. It's a kind of...
Your attention is invited to the fourth part of an e-book on undefined behavior. This is not a textbook, as it's intended for those who are already familiar with C++ programming. It's a kind of...
"It's like Unreal and Unity had a baby," as the GameDev community has affectionately described the engine. Not only is that a cute way to describe the engine, but it's also quite spot-on...
Developing and playing games can be an incredibly engaging, addictive, and satisfying activity. But nothing spoils the gameplay experience like a tricky hidden bug. So, today we'll be looking at...
Your attention is invited to the third part of an e-book on undefined behavior. This is not a textbook, as it's intended for those who are already familiar with C++ programming. It's a kind of...
We can't develop programs without debugging. Modern IDEs have a built-in debugger, but there are cases when using IDE for debugging is superfluous or impossible. So, standalone debuggers come to...
Fellow developers, we invite you to continue our exciting journey through the depths of Intel OpenVINO code! Equipped with a static analyzer, just like detectives, we'll uncover the most...
Let's imagine you have a perfect project. Tasks get done, your compiler compiles, static analyzers analyze, and releases get released. At some point, you decide to open an ancient file that...