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C#
Posts: articles
Enums in C#: Hidden Pitfalls
Sergey Vasiliev
C# has low barriers to entry and forgives a lot. Seriously, you may not understand how things work under the hood but still write code and remain easy-going about this. Though you still have to deal with different nuances over time. Today, we'll look at one of such subtle aspects - handling enumerations.
Jul 21 2021
Nintendo Switch: Drop Test of the Ryujinx Emulator's Source Code
Danila Karpov
Each generation, companies like Sony, Microsoft and Nintendo delight their consumers with new consoles and different games for them. Yet there is a caveat - some games exclusively run on their platforms. Whereas a console may be worth an expensive PC component or a full-fledged computer. So what can you do? Emulators come to the rescue here. The market is full of similar projects, some are released as open source. Let us turn our attention to Nintendo Switch emulators. On the network, Ryujinx and Yuzu projects are among most popular responses. Let's check the code of the Ryujinx emulator and find out how many interesting bugs can be found using static analysis.
Jun 30 2021
How WCF Shoots Itself in the Foot With TraceSource
Nikolay Mironov
We don't often get the chance to write something on parallel programming issues. This time we "got lucky". The TraceEvent standard method has some implementation peculiarities. They resulted in an error with multiple threads blocking. So we'd like to warn users about this nuance and cover this interesting case from our users support practice. Why was our support involved? Keep reading to find out. Enjoy the reading!
Jun 21 2021
.NET Application Optimization: Simple Edits Speeded Up PVS-Studio and Reduced Memory Consumption by 70%
Nikita Lipilin
We know many ways to detect performance problems, such as extremely low speed and high memory consumption. Usually tests, developers, or testers detect such applications' drawbacks. In the worst case, users find weaknesses and report back. Alas, detecting defects is only the first step. Next, we should localize the problem. Otherwise, we won't solve it. Here comes a question - how to find weak points that lead to excessive memory consumption and slow down in a large project? Are there such at all? Maybe it's not about the application? So now you're reading a story how PVS-Studio C# developers encountered a similar problem and managed to solve it.
Jun 15 2021
Why You Should Check Values of Public Methods' Parameters
Nikita Lipilin, Sergey Vasiliev
This note will answer the question - why PVS-Studio considers parameters of public methods potential sources of tainted data. The analyzer can issue warnings if such parameters haven't been checked before use.
Jun 11 2021
Unity Projects Analysis: The solution file has two projects named "UnityEngine.UI"
Sergey Vasiliev
While PVS-Studio analyses a Unity project, one may stumble upon such an error: Error was encountered while trying to open solution file '...': The solution file has two projects named "UnityEngine.UI". This note discusses the reasons for this error and how to eliminate it.
Jun 09 2021
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