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Webinar: Evaluation - 05.12

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C++

Posts: C++ articles

Apr 26 2022
Unreal baselining: PVS-Studio's enhancements for Unreal Engine projects
Valery Komarov
The PVS-Studio static analyzer is constantly evolving. We enhance various mechanisms, integrate the analyzer with game engines, IDEs, CI/CD instruments, and other systems and services. A few...
...
Apr 21 2022
50 terrible coding tips for a C++ developer: an overview
Andrey Karpov
Fun is fun, but extra caution never hurts anyone. What if it's not completely clear why some of the tips are terrible? Here you can find the relevant...
...
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Apr 20 2022
Four reasons to check what the malloc function returned
Andrey Karpov
Some developers may be dismissive of checks: they deliberately do not check whether the malloc function allocated memory or not. Their reasoning is simple — they think that there will be...
...
Apr 18 2022
How PVS-Studio prevents rash code changes, example N5
Andrey Karpov
The PVS-Studio static analyzer encompasses the symbolic execution mechanism. And today we have a great opportunity to demonstrate how this feature helps find...
...
Trojan Source: Invisible Vulnerabilities
Guest
We present a new type of attack in which source code is maliciously encoded so that it appears different to a compiler and to the human eye. This attack exploits subtleties in text-encoding...
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Apr 12 2022
Trojan Source attack for introducing invisible vulnerabilities
Guest
Researchers from the University of Cambridge described a technique that allows inserting invisible adversarial code in the reviewed source texts. The attack (CVE-2021-42574) is called Trojan...
...
Apr 05 2022
What's with the PVS-Studio's coverage of Toyota ITC Benchmark?
Alexander Kurenev
Toyota ITC Benchmark is a synthetic test set for C and C++. It consists of approximately 650 examples, and it's designed for testing code analyzers. This article is an answer to the question...
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Mar 16 2022
Checking the Ogre3D framework with the PVS-Studio static analyzer
Grigory Semenchev
Developers like graphics engines because they are easy to work with. The PVS-Studio team likes graphics engines because we often find interesting code fragments. One of our readers asked us...
...
Feb 21 2022
MuditaOS: Will your alarm clock go off? Part II
Vladislav Stolyarov
This is the second part in a series of articles checking the MuditaOS operating system. In this article, we cover the bottlenecks of the project that are worth refactoring. The PVS-Studio...
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Feb 18 2022
How PVS-Studio prevents rash code changes, example N4
Andrey Karpov
If you regularly use a static code analyzer, you can save time on guessing why the new code doesn't work as planned. Let's look at another interesting error — the function broke during...
...
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