LLVM is an open-source project with a pretty large code base. The acme in terms of code quality, considering its size and open-source nature. After all, it's the developers of compiler tools who...
In this article, we'll look at how to correctly destroy objects in the OOP-based C++ program without redundant operations. This is the final article in the series about the bugs in...
In the first article about qdEngine, we've discussed 10 errors selected by the PVS-Studio plugin. However, we have 10 more bugs that are worth mentioning. As they say, it's better to learn from...
ReactOS is a project where the victory over regression and the delivery of a new feature (or its working prototype) are loudly celebrated. Even the FOSS community has to take a break from...
In this article, we'll discuss how the PVS-Studio static analyzer encourages developers to refactor their code. After all, the shorter, simpler, and clearer the code is, the fewer errors it...
The bugs found in the qdEngine game engine are quite diverse, so I don't want to put them all in one publication. Our readers may miss out on interesting topics on writing high-quality code...
Static analyzers help not only detect errors and security flaws but also make code cleaner. Analyzers find redundant checks, duplicate actions, and other anomalies — they give the opportunity to...
How often do you see the sizeof(array)/sizeof(array[0]) statement used to get the size of an array? I really hope it's not too often, because it's 2024 already. In this note, we'll talk about...
I agree that a memory allocation error with malloc is quite rare case, and after such an error it's most likely that the program can't fully function. But I'm bewildered how programmers...
The PVS-Studio headquarters: "Time flies by so fast... This year, on January 2, Blender turned 30 years old! It feels like just yesterday we published an article on checking the project... What...