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C++

Posts: C++ articles

Oct 31 2023
A deep look into YTsaurus. Availability, reliability, open source
Alexey Gorshkov
We have checked YTsaurus with the PVS-Studio analyzer — let's see the results of this check and the errors found. It's been over half a year since YTsaurus, a powerful BigData system, became...
...
Oct 26 2023
Typos, null pointers, and treacherous TAB: 33 fragments in the GTK library
Andrey Karpov
GTK is a popular open-source framework for creating graphical user interfaces. The project is interesting to check with the PVS-Studio analyzer. Especially since the last time we checked it was...
...
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Oct 18 2023
FreeCAD and undefined behavior in C++ code: meditation for developers
Andrey Karpov
Examining the project code with the help of a static analyzer, sometimes we wonder how the error appeared and why no one noticed it. Would you like to see such an example? If so, welcome to read...
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Oct 06 2023
Bug detection in Unreal Engine projects
Andrey Karpov
The PVS-Studio team started adding new diagnostic rules that detect errors typical for Unreal Engine projects. However, we need some help from the game development community. Please share...
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Sep 12 2023
Simple, yet easy-to-miss errors in code
Andrey Karpov
A user wrote to our support about a strange false positive issued by the PVS-Studio analyzer. Let's see why this case deserves a separate note, and why developers don't notice this simple...
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Sep 06 2023
Checking the GCC 13 compiler with the help of PVS-Studio
Ignat Grishechko
I've been looking for a challenge to put the PVS-Studio analyzer through its paces, and that's why I chose GCC, an open-source compiler collection. It's not the first time we check this...
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Sep 01 2023
Oh my C! How they wrote code back in the Quake days
Anton Tretyakov
In the words of Mr. John Carmack, "Focus is a matter of deciding what things you're not going to do". Taking inspiration from this quote, let's not waste any time and delve into analyzing the code...
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Aug 30 2023
PVS-Studio vs CodeLite: a battle for the perfect code
Evgenii Feklin
How to improve the quality and reliability of a codebase? One of the answers to this question is to use static analysis. In this article, we are going to check how this methodology can improve...
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Common patterns of typos in programming
Andrey Karpov
The developers have an endless amount of ways to make mistakes while writing code. However, sometimes we can find obvious and interesting patterns in how and where developers make mistakes...
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Jul 13 2023
Heroes of Code and Magic: VCMI game engine analysis
Alexey Smolskas
Sometimes you might wish to feel nostalgic and play your favorite old game, but certain things in such games may seem outdated. So, to breathe new life into an old project, some enthusiasts set...
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