Your attention is invited to the seventh part of an e-book on undefined behavior. This is not a textbook, as it's intended for those who are already familiar with C++ programming. It's a kind of...
A new C# version is coming soon, continuing our annual overview series. This year's release brings more changes than the last. That's nice to see! There are both major changes and specialized...
Unity 6 is finally here! According to the developers, this is the most stable version in the game engine history. Why don't we check it using a static code analyzer? We'll also take a brief look...
Have you ever wondered what bugs might be lurking in the project source code of global companies? Don't miss the chance to spot interesting bugs detected by the PVS-Studio static analyzer in...
PVS-Studio 7.33 has been released. Check out the latest features, including SN-DBS support, C# user annotations, and other exciting updates! See more details in this...
StarlightLabsCo, an indie game studio, has shut down. Its founder and developer, Harris Rothaermel, has released the source code for his projects. Now anyone can refine these projects or come up...
Our team is constantly enhancing the PVS-Studio static analyzer to boost the code analysis efficiency. In this article, we will explore the latest analyzer updates that significantly improve...
Many of us get a sense of warm nostalgia when it comes to the PSP. Released in 2004, this portable console was a real breakthrough for its time. It introduced us to the possibility of...
How often does your static analyzer struggle to identify the source code nuances? It probably happens more often than you'd like, doesn't it? In the article, our team shares how we've dealt with...
We're all keen on playing games, but some of us also enjoy creating various mods. Today, let's take a peek at WolvenKit, one of the modding tools for Cyberpunk...