A new conference season is on its way, so we'd like to invite you to read some of the best C++ talks from the last season. You can learn more about C++ and get inspired in this compilation of...
The bugs found in the qdEngine game engine are quite diverse, so I don't want to put them all in one publication. Our readers may miss out on interesting topics on writing high-quality code...
Pursuing Diablo, the nephalem falls into another one of Belial's traps. Plunged into a deadly nightmare by the Lord of Lies, the hero must repeat their past victories over the Great Evils to...
Apache NetBeans is one of the first IDEs for Java. It has been supported for nearly 30 years. Recently, Apache NetBeans 21 was released. We've decided to check the source code of such a...
PVS-Studio 7.30 has been released. We're glad to introduce new features, user annotations and various enhancements for the PVS-Studio integration with Unreal Engine, and even more! Here's a post...
Static analyzers help not only detect errors and security flaws but also make code cleaner. Analyzers find redundant checks, duplicate actions, and other anomalies — they give the opportunity to...
A real bug, a bug in the code, or distractions can all affect your project and lead to many different consequences. In this article, we've collected a number of notorious and fascinating bugs...
Have you ever wondered about game engines written in Java? jMonkeyEngine is such an engine, and a popular one. In this article, we will look at it and check its source code for errors. We may...
How often do you see the sizeof(array)/sizeof(array[0]) statement used to get the size of an array? I really hope it's not too often, because it's 2024 already. In this note, we'll talk about...
Each of us encounters game bugs, and some games have more of them than others. Many games suffer from bugs caused by errors in code. Today, we'll see how static analysis can help easily detect...