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Webinar: Evaluation - 05.12

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Posts

Posts: articles

Jun 11 2024
How much UB is in my compiler?
Alexey Smolskas
C and C++ developers have two bug-related headaches: memory leaks and undefined behavior. As you can guess, I'll talk about undefined behavior—and about "my" compiler. To be more precise, I'll...
...
Jun 07 2024
C++ programmer's guide to undefined behavior: part 1 of 11
Andrey Karpov, Dmitry Sviridkin
Your attention is invited to the first part of an e-book on undefined behavior. This is not a textbook, as it's intended for those who are already familiar with C++ programming. It's a kind of...
...
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Jun 05 2024
Volatile, DCL, and synchronization pitfalls in Java
Konstantin Volohovsky
What if common knowledge is actually more nuanced, and old familiar things like Double-checked locking are quite controversial? Examining the code of real projects gives this kind of thought. In...
...
May 30 2024
Error on verge of extinction, or why I put if (x = 42) in Red List of C & C++ bugs
Andrey Karpov
If we ask a programmer what bugs are the most common in C and C++ code, they'll name a null pointer dereference, undefined behavior, array overrun, and other typical error patterns. They may name...
...
May 29 2024
What errors are lurking in LLVM code?
Alexey Smolskas
LLVM is an open-source project with a pretty large code base. The acme in terms of code quality, considering its size and open-source nature. After all, it's the developers of compiler tools who...
...
May 23 2024
C++: freeing resources in destructors using helper functions
Andrey Karpov
In this article, we'll look at how to correctly destroy objects in the OOP-based C++ program without redundant operations. This is the final article in the series about the bugs in...
...
May 22 2024
Garnet. Does Microsoft's cache -store also store bugs?
Artem Rovenskii
Microsoft has introduced Garnet, an open-source, cross-platform, fast cache-store project written in C#. Let's equip ourselves with a static analyzer to see what bugs and oddities hide in the...
...
May 16 2024
Let's check the qdEngine game engine, part three: 10 more bugs
Andrey Karpov
In the first article about qdEngine, we've discussed 10 errors selected by the PVS-Studio plugin. However, we have 10 more bugs that are worth mentioning. As they say, it's better to learn from...
...
May 14 2024
Eleven moments of ReactOS: user mode gets better?
Taras Shevchenko
ReactOS is a project where the victory over regression and the delivery of a new feature (or its working prototype) are loudly celebrated. Even the FOSS community has to take a break from...
...
May 07 2024
Let's check the qdEngine game engine, part two: simplifying C++ code
Andrey Karpov
In this article, we'll discuss how the PVS-Studio static analyzer encourages developers to refactor their code. After all, the shorter, simpler, and clearer the code is, the fewer errors it...
...
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