The video game industry is booming, yet it seems like games aren't evolving. Performance issues, bugs, and crashes are just the tip of the iceberg. The most efficient way to solve problems is to...
Everyone who has ever opened Visual Studio has encountered a .sln solution file that contains information about structure and build configuration, platform settings, and other parameters. Why create...
Welcome to the eighth part of our digest on news and events in the .NET world! This time we'll cover the highly anticipated .NET 10 preview 4 and 5, the new dotnet run app.cs command, and lots of...
In the age of UI frameworks, legends tell about the great land where a single codebase rules all platforms. Today, we set foot on the shores of the abandoned mainland known as Avalonia.
Welcome to the seventh part of our digest of news and events in the .NET world! We've packed in many updates this time from NET 10 Previews 2 and 3, the latest Mono release, lots of curious articles...
C# is a popular programming language leveraged to develop apps, web services, and games. Let's take a peek at the tangled history of its evolution from version to version and explore the different...
PowerShell is a well-known Microsoft tool—but what's hiding in its source code? Our analyzer is on the hunt for bugs. Let's take a look at it in the article.
ScottPlot is a library under .NET for creating graphs. The code in such projects tends to be confusing in nature. Today, we'll try to unravel it and find issues using a static analyzer.
To this day, Unity remains popular among thousands of developers. Many well-known games such as V Rising, Beat Saber, Hearthstone, Genshin Impact, and others have been created using this engine. How...
Welcome to the sixth edition of our .NET news and event digest! This issue is packed with updates, including the release of .NET 10 Preview 1. The PVS-Studio team is happy to present a selection of...