.NET 9 has been released, so it's time to start porting our projects to the new version! In this article, we'll look at new features and enhancements: C# 13, performance, BuildCheck, GC, LINQ...
Welcome to the fourth part of our digest on news and events in the .NET world! We've got a lot of updates this time. The PVS-Studio team is happy to present you a selection of the most exciting...
We think everyone knows that vulnerabilities can negatively affect a project. There are a number of ways to tackle vulnerabilities, from manual searches to customized tools. The article will...
A new C# version is coming soon, continuing our annual overview series. This year's release brings more changes than the last. That's nice to see! There are both major changes and specialized...
Unity 6 is finally here! According to the developers, this is the most stable version in the game engine history. Why don't we check it using a static code analyzer? We'll also take a brief look...
StarlightLabsCo, an indie game studio, has shut down. Its founder and developer, Harris Rothaermel, has released the source code for his projects. Now anyone can refine these projects or come up...
We're all keen on playing games, but some of us also enjoy creating various mods. Today, let's take a peek at WolvenKit, one of the modding tools for Cyberpunk...
Years pass, and projects overgrow dark spots that nobody wants to venture into—they're too tricky and prone to failure. Today, we're diving into refactoring legacy code with OOP. And we're gonna...
Welcome to our third news and event digest for the .NET world! The PVS-Studio team is thrilled to bring you the most interesting and useful insights. Let's...
Welcome to our second news and event digest for the .NET world! The first digest resonated with you, so the PVS-Studio C# team has gathered the most awesome and handy insights for you again...