We're all keen on playing games, but some of us also enjoy creating various mods. Today, let's take a peek at WolvenKit, one of the modding tools for Cyberpunk...
Years pass, and projects overgrow dark spots that nobody wants to venture into—they're too tricky and prone to failure. Today, we're diving into refactoring legacy code with OOP. And we're gonna...
Welcome to our third news and event digest for the .NET world! The PVS-Studio team is thrilled to bring you the most interesting and useful insights. Let's...
Welcome to our second news and event digest for the .NET world! The first digest resonated with you, so the PVS-Studio C# team has gathered the most awesome and handy insights for you again...
Welcome to our first news and event digest for the .NET world! The C# developers from PVS-Studio have gathered the most interesting and useful insights for you to keep you up to date with the...
We've recently posted a compilation of C++ talks, but we don't want to leave out C# developers. So, here are some interesting conference talks from the world of .NET and C#.
Microsoft has introduced Garnet, an open-source, cross-platform, fast cache-store project written in C#. Let's equip ourselves with a static analyzer to see what bugs and oddities hide in the...
Pursuing Diablo, the nephalem falls into another one of Belial's traps. Plunged into a deadly nightmare by the Lord of Lies, the hero must repeat their past victories over the Great Evils to...
Each of us encounters game bugs, and some games have more of them than others. Many games suffer from bugs caused by errors in code. Today, we'll see how static analysis can help easily detect...