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Posts

Posts: articles

Oct 26 2023
Typos, null pointers, and treacherous TAB: 33 fragments in the GTK library
Andrey Karpov
GTK is a popular open-source framework for creating graphical user interfaces. The project is interesting to check with the PVS-Studio analyzer. Especially since the last time we checked it was...
...
Oct 24 2023
Interview with developers of Flipper Zero — a multi-tool for hackers and pentesters
Uliana Grishina
Flipper Zero is a pocket "multi-tool" for geeks, a treasure for pentesters, and your own cyber pet. All you need to take full advantage of Flipper Zero is your imagination and a set of certain...
...
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Oct 20 2023
What's new in C# 12: overview
Konstantin Volohovsky
It's mid-fall which means a new version of C# is coming soon. It's time to find out what updates will soon appear in the language. Although C#12 has fewer features than previous versions, it...
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Oct 19 2023
PVS-Studio 7.27: check C# code in VS Code, analyze Unreal Engine projects in Rider, and more
Gleb Aslamov
PVS-Studio 7.27 has been released. Now you can analyze .NET projects in the plugin for VS Code, check Unreal Engine projects directly in Rider — and there is more to come! See the details in...
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Oct 18 2023
FreeCAD and undefined behavior in C++ code: meditation for developers
Andrey Karpov
Examining the project code with the help of a static analyzer, sometimes we wonder how the error appeared and why no one noticed it. Would you like to see such an example? If so, welcome to read...
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Oct 17 2023
PVS-Studio helps optimize Unity Engine projects
Nikita Lipilin
With the recent update, the PVS-Studio analyzer can issue warnings to possible code optimization in Unity Engine projects. If you are wondering what kind of warnings the analyzer issues, how...
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Oct 12 2023
5 amusing oddities in the code of Entity Framework Core
Nikita Lipilin
Entity Framework Core is developed by professionals who avoid mistakes thanks to their experience, code reviews, and a powerful testing system. However, even such a project is not without its...
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Oct 06 2023
Bug detection in Unreal Engine projects
Andrey Karpov
The PVS-Studio team started adding new diagnostic rules that detect errors typical for Unreal Engine projects. However, we need some help from the game development community. Please share...
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Sep 12 2023
Simple, yet easy-to-miss errors in code
Andrey Karpov
A user wrote to our support about a strange false positive issued by the PVS-Studio analyzer. Let's see why this case deserves a separate note, and why developers don't notice this simple...
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Sep 06 2023
Checking the GCC 13 compiler with the help of PVS-Studio
Ignat Grishechko
I've been looking for a challenge to put the PVS-Studio analyzer through its paces, and that's why I chose GCC, an open-source compiler collection. It's not the first time we check this...
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