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Webinar: Evaluation - 05.12

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Posts

Posts

Apr 16 2024
Static analyzer nudges you to write clean code
Andrey Karpov
Static analyzers help not only detect errors and security flaws but also make code cleaner. Analyzers find redundant checks, duplicate actions, and other anomalies — they give the opportunity to...
...
Apr 12 2024
Bugs that buzzed a lot
Anastasiya Vorobeva
A real bug, a bug in the code, or distractions can all affect your project and lead to many different consequences. In this article, we've collected a number of notorious and fascinating bugs...
...
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Apr 10 2024
Code of game engine written in Java: what does it hide?
Kirill Epifanov
Have you ever wondered about game engines written in Java? jMonkeyEngine is such an engine, and a popular one. In this article, we will look at it and check its source code for errors. We may...
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Apr 05 2024
How not to check array size in C++
Mikhail Gelvikh
How often do you see the sizeof(array)/sizeof(array[0]) statement used to get the size of an array? I really hope it's not too often, because it's 2024 already. In this note, we'll talk about...
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Apr 03 2024
Simple & quick search for bugs in Unity games (for C# developers)
Artem Rovenskii
Each of us encounters game bugs, and some games have more of them than others. Many games suffer from bugs caused by errors in code. Today, we'll see how static analysis can help easily detect...
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Mar 27 2024
Setting up static analysis for Unreal Engine project
Mikhail Evtihevich
The PVS-Studio analyzer's been supporting the analysis of the Unreal Engine projects for a long time. Since the last post on the topic, we've hammered away at this mode. That's why we'd like...
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Mar 21 2024
Invincible null: digging into nopCommerce source code
Nikita Panevin
The nopCommerce project is a free open-source platform on ASP.NET Core to create online stores. Today we'll find out what ambiguities lurk in its...
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Mar 15 2024
Don't fix anything — cultivate acceptance instead: bugs in games that have become features
Mariya Hlopova
Many psychologists recommend cultivating acceptance. That is, accepting one's mistakes, for example. Some game developers have taken this quite seriously. They decided, "Why not?" and made...
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Mar 07 2024
Parable of null pointer for indolent C programmers
Andrey Karpov
I agree that a memory allocation error with malloc is quite rare case, and after such an error it's most likely that the program can't fully function. But I'm bewildered how programmers...
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Mar 04 2024
Let's check Blender
Alexey Gorshkov
The PVS-Studio headquarters: "Time flies by so fast... This year, on January 2, Blender turned 30 years old! It feels like just yesterday we published an article on checking the project... What...
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