It's mid-fall which means a new version of C# is coming soon. It's time to find out what updates will soon appear in the language. Although C#12 has fewer features than previous versions, it...
PVS-Studio 7.27 has been released. Now you can analyze .NET projects in the plugin for VS Code, check Unreal Engine projects directly in Rider — and there is more to come! See the details in...
Examining the project code with the help of a static analyzer, sometimes we wonder how the error appeared and why no one noticed it. Would you like to see such an example? If so, welcome to read...
With the recent update, the PVS-Studio analyzer can issue warnings to possible code optimization in Unity Engine projects. If you are wondering what kind of warnings the analyzer issues, how...
Entity Framework Core is developed by professionals who avoid mistakes thanks to their experience, code reviews, and a powerful testing system. However, even such a project is not without its...
The PVS-Studio team started adding new diagnostic rules that detect errors typical for Unreal Engine projects. However, we need some help from the game development community. Please share...
A user wrote to our support about a strange false positive issued by the PVS-Studio analyzer. Let's see why this case deserves a separate note, and why developers don't notice this simple...
I've been looking for a challenge to put the PVS-Studio analyzer through its paces, and that's why I chose GCC, an open-source compiler collection. It's not the first time we check this...
In the words of Mr. John Carmack, "Focus is a matter of deciding what things you're not going to do". Taking inspiration from this quote, let's not waste any time and delve into analyzing the code...
How to improve the quality and reliability of a codebase? One of the answers to this question is to use static analysis. In this article, we are going to check how this methodology can improve...