I stumble upon a C++ function that will be a really illustrative example of how refactoring can both shorten and optimize code. Today, we'll need to dust off our human brains in the era of...
Good news for Unreal Engine developers: we've made PVS-Studio more accessible! You can now analyze UE projects in PVS-Studio with a Team license, not just an Enterprise license. We'll explain...
As early as your freshman year of college—or even earlier—you might have realized that writing arr[len(arr)] is a bad idea. Surely, no one could get that wrong, right? We thought the same...
C# has a reputation as a language for enterprise development but not for machine learning. BotSharp pushes back on that idea with a powerful AI platform built on .NET. We'll walk through the...
This book offers insights into C++, including algorithms and practices in game development, explores strengths and weaknesses of the language, its established workflows, and hands-on solutions...
How can you avoid overlooking dangerous code parts during reviews? You can use static analysis tools. Let's take as an example OrcaSlicer, a popular slicing software designed to prepare 3D models...
PVS-Studio 7.43 has been released. This version features expanded support for MISRA C++ 2023, Unreal Engine integration in the Team license, Zephyr SDK support and much more. Have fun watching this video and coding :) ---------------------------------------------------…
While frontend engineers keep rebuilding their projects around new build tools, JavaScript itself keeps getting faster, safer, and more mature. Here's the most interesting JS and TS news from...
What is expertise, and what lies at its core? Expertise varies in depth, field, and purpose. But some things never change: it can't exist without theory and experience; it can't emerge in...