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May 21 2026
Game++. Part 1.2: C++, game engines, and architectures
Sergei Kushnirenko
This book offers insights into C++, including algorithms and practices in game development, explores strengths and weaknesses of the language, its established workflows, and hands-on solutions...
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May 18 2026
PVS-Studio in CMake: It's official now!
Taras Shevchenko
If you're working on a cross-platform project in C or C++, you usually don't rely on a single build system, but instead use a build script generator. CMake, the most popular one, has recently...
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May 15 2026
Static code analysis and software time to market
Andrey Karpov
This article focuses on the methodology of static code analysis and its role in streamlining the time to market for software products. Let's think about how relevant it is to ask about the value...
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May 13 2026
Evolution of Cody: PVS-Studio mascot through the years
Elizaveta Kuznetsova
Cody the Unicorn and his sidekick Bug are PVS-Studio's unmistakable mascots. You've spotted these two in all sorts of scenarios: at archaeological digs, in outer space, in a bank mid-heist, in...
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May 12 2026
PVS-Studio 7.42: Testing new analyzers, expanded MISRA C++ 2023 support, and more
Elizaveta Kolitenko
PVS-Studio 7.42 is now released. This version features expanded support for MISRA C++ 2023, a plugin for Qt Creator 19, official integration with CMake, and other useful improvements. 🎁 Get the PVS-Studio month free trial https://pvs-studio.com/release7_42_en 📬Our supp…
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#Go
May 08 2026
Error handling in Go: Common pitfalls
Georgii Tormozov
Developers coming to Go from languages that use try/catch constructs, like Java or C#, may feel a bit turned around. The inner voice suggests using 'recover' with 'defer' as the nearest...
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May 05 2026
What's new in Java 26
Vladislav Bogdanov
Java 26 is out. The release packs a bunch of features aimed at optimizing Java applications, and drops applet support. We cover all of this and more...
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Apr 30 2026
Silent foe or quiet ally: Brief guide to alignment in C++. Part 3
Elizaveta Zhegalova
We've already covered basic field alignment and explored how inheritance layers data atop one another. By now you might think we have uncovered every trap. But not so fast! This topic has a...
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Apr 29 2026
Let's make a programming language. Lexer
Yuri Minaev
In this video, we continue building our own programming language from the ground up. Previously, we covered how terminal symbols fit into a grammar. Now we move one layer deeper: the lexer. The lexer is the part of the parsing pipeline that operates on terminal symbols…
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Apr 24 2026
Webinar series: How to make a programming language. Next up—the lexer
Polina Alekseeva
PVS-Studio presents a live-coding tutorial series on building your own programming language in...
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