Over the years, the PVS-Studio team has been developing the same-name static analyzer. At this point the analyzer represents a complex software solution, which provides the analysis of...
When the rich and full of new experience year 2018 was coming to an end, we all heaved a sigh of relief ("PVS-Studio. Thank you for being alive") and thought that everything was over. But it...
Nowadays there is no need to implement the physics of objects from scratch for game development because there are a lot of libraries for this purpose. Bullet was actively used in many AAA...
Our attention was recently attracted by the Electronic Arts repository on GitHub. It's tiny, and of the twenty-three projects available there, only a few C++ libraries seemed interesting...
Numerous typos and Copy-Paste code became the main topic of the additional article about checking the Haiku code by the PVS-Studio analyzer. Yet this article mostly tells about errors related...
The story of how the PVS-Studio static analyzer and the Haiku OS code met goes back to the year 2015. It was an exciting experiment and useful experience for teams of both projects. Why...
In order to verify the quality of software, you have to use a lot of different tools, including static and dynamic analyzers. In this article, we'll try to figure out why only one type of...
In this article, I'm going to tell you about PVS-Studio, an analyzer for C and C++ code, and show you how to use it in the Visual C++ environment. This guide is specifically intended for...
PVS-Studio is a tool for detecting software bugs and potential vulnerabilities in the source code of software written in C, C++, C#, and Java. The analyzer runs on Windows, Linux, and...