Welcome to the eighth part of our digest on news and events in the .NET world! This time we'll cover the highly anticipated .NET 10 preview 4 and 5, the new dotnet run app.cs command, and lots of...
In this article, we'll tell you about our journey across the Irdya lands. Our adventures promise glorious battles, victories, and rare rewards of mighty artifacts! "What on earth are those...
In the age of UI frameworks, legends tell about the great land where a single codebase rules all platforms. Today, we set foot on the shores of the abandoned mainland known as Avalonia.
Classes were likely the first thing Stroustrup added in the 1980s, marking the birth of C++. If we imagine ourselves as archaeologists studying ancient C++, one piece of indirect evidence supporting...
We're looking at the screen. One warning. Just one, but it's red. It's "screaming". We can't immediately figure out what's wrong. The conditioned reflex kicks in—Git is already opened. Fix first...
A computer game written in Java is rare but always interesting. That's why we couldn't miss the opportunity to check the XMage project using a static analyzer. Let's explore what PVS-Studio detected...
From inception to conquering the Red Planet. This article explores Java's history: from its first steps and legal battles with Microsoft to essential tools every Java developer relies on. And...
PVS-Studio 7.37 has been released! Discover the expanded taint analysis mechanism, MISRA version selection, analysis of MSBuild projects in the SLNX format, and many other updates. Check out the...
Bugs in code are nothing new. Today, we're exploring not just some bugs, but cosmic bugs—literally! What does a NASA project have to hide? Get your tinfoil hats ready and let's go!
This article covers the development of a Sega Genesis 16-bit console emulator in C++. A lot of exciting stuff awaits you ahead: emulating the Motorola 68000 CPU, reverse engineering games, OpenGL...