Your attention is invited to the eighth part of an e-book on undefined behavior. This is not a textbook, as it's intended for those who are already familiar with C++ programming. It's a kind of...
Creating an emulator for Xbox 360 games on a PC is challenging, and developers may encounter treacherous bugs at each stage of development. Let's explore some common issues that may arise during...
Listen, my tastes are very...singular. The beauty of this error is one does not simply find it. I don't believe that developers can spot it in code reviews. Unless if they know beforehand...
We think everyone knows that vulnerabilities can negatively affect a project. There are a number of ways to tackle vulnerabilities, from manual searches to customized tools. The article will...
Your attention is invited to the seventh part of an e-book on undefined behavior. This is not a textbook, as it's intended for those who are already familiar with C++ programming. It's a kind of...
A new C# version is coming soon, continuing our annual overview series. This year's release brings more changes than the last. That's nice to see! There are both major changes and specialized...
Unity 6 is finally here! According to the developers, this is the most stable version in the game engine history. Why don't we check it using a static code analyzer? We'll also take a brief look...
Have you ever wondered what bugs might be lurking in the project source code of global companies? Don't miss the chance to spot interesting bugs detected by the PVS-Studio static analyzer in...
PVS-Studio 7.33 has been released. Check out the latest features, including SN-DBS support, C# user annotations, and other exciting updates! See more details in this...
StarlightLabsCo, an indie game studio, has shut down. Its founder and developer, Harris Rothaermel, has released the source code for his projects. Now anyone can refine these projects or come up...