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Posts: #CSharp

Posts: # CSharp

Oct 17 2024
What's new in Unity 6? Overview of release updates and source code issues
Andrey Moskalev
Unity 6 is finally here! According to the developers, this is the most stable version in the game engine history. Why don't we check it using a static code analyzer? We'll also take a brief look...
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Oct 14 2024
The last source code: digging into bugs in projects after indie game studio shuts down
Artem Rovenskii
StarlightLabsCo, an indie game studio, has shut down. Its founder and developer, Harris Rothaermel, has released the source code for his projects. Now anyone can refine these projects or come up...
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Sep 30 2024
WolvenKit code analysis: things to know before modding Cyberpunk 2077
Artem Rovenskii
We're all keen on playing games, but some of us also enjoy creating various mods. Today, let's take a peek at WolvenKit, one of the modding tools for Cyberpunk...
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Sep 10 2024
Time to refactor legacy with OOP
Konstantin Volohovsky
Years pass, and projects overgrow dark spots that nobody wants to venture into—they're too tricky and prone to failure. Today, we're diving into refactoring legacy code with OOP. And we're gonna...
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Sep 04 2024
.NET Digest #3
Artem Rovenskii
Welcome to our third news and event digest for the .NET world! The PVS-Studio team is thrilled to bring you the most interesting and useful insights. Let's...
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Aug 13 2024
Flax Engine. Exploring game engine & analyzing its source code
Andrey Moskalev
"It's like Unreal and Unity had a baby," as the GameDev community has affectionately described the engine. Not only is that a cute way to describe the engine, but it's also quite spot-on...
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Aug 02 2024
.NET Digest #2
Artem Rovenskii
Welcome to our second news and event digest for the .NET world! The first digest resonated with you, so the PVS-Studio C# team has gathered the most awesome and handy insights for you again...
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Jul 05 2024
.NET Digest #1
Artem Rovenskii
Welcome to our first news and event digest for the .NET world! The C# developers from PVS-Studio have gathered the most interesting and useful insights for you to keep you up to date with the...
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May 22 2024
Garnet. Does Microsoft's cache -store also store bugs?
Artem Rovenskii
Microsoft has introduced Garnet, an open-source, cross-platform, fast cache-store project written in C#. Let's equip ourselves with a static analyzer to see what bugs and oddities hide in the...
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Apr 25 2024
Nephalem's nightmare. Exploring errors in Diablo 3 server emulator code
Andrey Moskalev
Pursuing Diablo, the nephalem falls into another one of Belial's traps. Plunged into a deadly nightmare by the Lord of Lies, the hero must repeat their past victories over the Great Evils to...
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