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Posts: #GameDev

Posts: # GameDev

Jun 16 2022
Checking the GPCS4 emulator: will we ever be able to play "Bloodborne" on PC?
Alexander Kurenev
An emulator is an application that enables a computer with one operating system to run programs designed for a completely different operating system. Today we talk about GPCS4 — the emulator...
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May 11 2022
Why should Unity game developers use static analysis?
Artem Rovenskii
The cost of making a video game has increased over the years. Game development is becoming increasingly complex, the code base is getting larger as well. It's getting harder for developers to...
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Apr 26 2022
Unreal baselining: PVS-Studio's enhancements for Unreal Engine projects
Valery Komarov
The PVS-Studio static analyzer is constantly evolving. We enhance various mechanisms, integrate the analyzer with game engines, IDEs, CI/CD instruments, and other systems and services. A few...
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Apr 08 2022
PVS-Studio static analyzer to recheck Unity
Artem Rovenskii
Unity is one of the most popular game engines. It helps create many excellent cross-platform projects. It's been 4 years since the last time we checked Unity's source code. Time has come again to...
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Mar 31 2022
Checking Barotrauma with the PVS-Studio static analyzer
Mikhail Evtihevich
Barotrauma is an indie game where you can steer a submarine, hide from monsters, and even play the accordion to save your ship from going down. The Barotrauma project is developed by Undertow...
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Mar 16 2022
Checking the Ogre3D framework with the PVS-Studio static analyzer
Grigory Semenchev
Developers like graphics engines because they are easy to work with. The PVS-Studio team likes graphics engines because we often find interesting code fragments. One of our readers asked us...
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Feb 04 2022
Playing with null: Checking MonoGame with the PVS-Studio analyzer
Vadim Kuleshov
The PVS-Studio analyzer often checks code of libraries, frameworks, and engines for game development. Today we check another project — MonoGame, a low-level gamedev framework written in...
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Nov 22 2021
Thanks, Mario, but the code needs fixing — checking TheXTech
Alexey Govorov
It's cool when enthusiastic developers create a working clone of a famous game. It's even cooler when people are ready to continue the development of such projects! In this article, we check...
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Nov 19 2021
How the Carla car simulator helped us level up the static analysis of Unreal Engine 4 projects
Konstantin Kochkin
One of the mechanisms of static analysis is method annotations of popular libraries. Annotations provide more information about functions during errors detecting. CARLA is an impressive...
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Jun 30 2021
Nintendo Switch: drop test of the Ryujinx emulator's source code
Danila Karpov
Each generation, companies like Sony, Microsoft and Nintendo delight their consumers with new consoles and different games for them. Yet there is a caveat - some games exclusively run on...
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