An emulator is an application that enables a computer with one operating system to run programs designed for a completely different operating system. Today we talk about GPCS4 — the emulator...
The cost of making a video game has increased over the years. Game development is becoming increasingly complex, the code base is getting larger as well. It's getting harder for developers to...
The PVS-Studio static analyzer is constantly evolving. We enhance various mechanisms, integrate the analyzer with game engines, IDEs, CI/CD instruments, and other systems and services. A few...
Unity is one of the most popular game engines. It helps create many excellent cross-platform projects. It's been 4 years since the last time we checked Unity's source code. Time has come again to...
Barotrauma is an indie game where you can steer a submarine, hide from monsters, and even play the accordion to save your ship from going down. The Barotrauma project is developed by Undertow...
Developers like graphics engines because they are easy to work with. The PVS-Studio team likes graphics engines because we often find interesting code fragments. One of our readers asked us...
The PVS-Studio analyzer often checks code of libraries, frameworks, and engines for game development. Today we check another project — MonoGame, a low-level gamedev framework written in...
It's cool when enthusiastic developers create a working clone of a famous game. It's even cooler when people are ready to continue the development of such projects! In this article, we check...
One of the mechanisms of static analysis is method annotations of popular libraries. Annotations provide more information about functions during errors detecting. CARLA is an impressive...
Each generation, companies like Sony, Microsoft and Nintendo delight their consumers with new consoles and different games for them. Yet there is a caveat - some games exclusively run on...