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Posts: #GameDev

Posts: # GameDev

Jul 21 2023
Ryujinx: re-checking the Nintendo Switch emulator using PVS-Studio
Gleb Aslamov
Nintendo Switch's popularity hasn't waned, and with exclusive games winning awards, the desire to play them is only growing. However, not everyone has the opportunity to try out this portable...
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Jul 13 2023
Heroes of Code and Magic: VCMI game engine analysis
Alexey Smolskas
Sometimes you might wish to feel nostalgic and play your favorite old game, but certain things in such games may seem outdated. So, to breathe new life into an old project, some enthusiasts set...
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Jun 30 2023
Top 3 open-source games written in C#: searching for bugs
Andrey Moskalev
There are a lot of fantastic games, but few of them are open source. In this article, we will examine the most curious bugs found in the source code of three best, to my mind, open-source...
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Wave Function Collapse for procedural generation in Unity
Andrey Moskalev
Wave Function Collapse is an algorithm that can generate anything by arranging it according to rules or samples. In this article, we are going to look at how to use WFC to generate a map in...
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Sep 30 2022
Stride Game Engine error review
Andrey Moskalev
Stride is a free, feature-packed and cross-platform game engine implemented in C#. Stride may certainly become an alternative to Unity, but what about the quality of its source code? Let's...
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Jun 23 2022
In the world of anthropomorphic animals: PVS-Studio checks Overgrowth
Vladislav Stolyarov
Recently, Wolfire Games released Overgrowth's source code. We couldn't but check the game's quality with the help of PVS-Studio. Let's see where you can find the coolest action: in the game or in...
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Jun 16 2022
Checking the GPCS4 emulator: will we ever be able to play "Bloodborne" on PC?
Alexander Kurenev
An emulator is an application that enables a computer with one operating system to run programs designed for a completely different operating system. Today we talk about GPCS4 — the emulator...
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May 11 2022
Why should Unity game developers use static analysis?
Artem Rovenskii
The cost of making a video game has increased over the years. Game development is becoming increasingly complex, the code base is getting larger as well. It's getting harder for developers to...
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Apr 26 2022
Unreal baselining: PVS-Studio's enhancements for Unreal Engine projects
Valery Komarov
The PVS-Studio static analyzer is constantly evolving. We enhance various mechanisms, integrate the analyzer with game engines, IDEs, CI/CD instruments, and other systems and services. A few...
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Apr 08 2022
PVS-Studio static analyzer to recheck Unity
Artem Rovenskii
Unity is one of the most popular game engines. It helps create many excellent cross-platform projects. It's been 4 years since the last time we checked Unity's source code. Time has come again to...
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