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Posts: #Cpp

Posts: # Cpp

May 16 2024
Let's check the qdEngine game engine, part three: 10 more bugs
Andrey Karpov
In the first article about qdEngine, we've discussed 10 errors selected by the PVS-Studio plugin. However, we have 10 more bugs that are worth mentioning. As they say, it's better to learn from...
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May 14 2024
Eleven moments of ReactOS: user mode gets better?
Taras Shevchenko
ReactOS is a project where the victory over regression and the delivery of a new feature (or its working prototype) are loudly celebrated. Even the FOSS community has to take a break from...
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May 07 2024
Let's check the qdEngine game engine, part two: simplifying C++ code
Andrey Karpov
In this article, we'll discuss how the PVS-Studio static analyzer encourages developers to refactor their code. After all, the shorter, simpler, and clearer the code is, the fewer errors it...
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Apr 27 2024
Let's check the qdEngine game engine, part one: top 10 warnings issued by PVS-Studio
Andrey Karpov
The bugs found in the qdEngine game engine are quite diverse, so I don't want to put them all in one publication. Our readers may miss out on interesting topics on writing high-quality code...
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Apr 16 2024
Static analyzer nudges you to write clean code
Andrey Karpov
Static analyzers help not only detect errors and security flaws but also make code cleaner. Analyzers find redundant checks, duplicate actions, and other anomalies — they give the opportunity to...
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Apr 05 2024
How not to check array size in C++
Mikhail Gelvikh
How often do you see the sizeof(array)/sizeof(array[0]) statement used to get the size of an array? I really hope it's not too often, because it's 2024 already. In this note, we'll talk about...
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Mar 07 2024
Parable of null pointer for indolent C programmers
Andrey Karpov
I agree that a memory allocation error with malloc is quite rare case, and after such an error it's most likely that the program can't fully function. But I'm bewildered how programmers...
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Mar 04 2024
Let's check Blender
Alexey Gorshkov
The PVS-Studio headquarters: "Time flies by so fast... This year, on January 2, Blender turned 30 years old! It feels like just yesterday we published an article on checking the project... What...
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Feb 20 2024
Why it is bad idea to check result of malloc call with assert
Andrey Karpov
The pointer returned by malloc needs to be checked before use. Using the assert macro to check the pointer would be wrong. In this article, we'll investigate why this is a bad programming...
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Feb 06 2024
Shall we check pointer for NULL before calling free function?
Andrey Karpov
The short answer is no. However, since this question keeps popping up on Reddit, Stack Overflow, and other websites, it's time to address the topic. There are a lot of interesting things to...
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