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Aug 24 2016
Checking the Source Code of MSBuild with PVS-Studio
Sergey Khrenov
As we continue developing PVS-Studio static code analyzer, we often have to check large open-source projects by renowned developers. The fact that even such projects contain a certain amount of...
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Aug 23 2016
Discussing Errors in Unity3D's Open-Source Components
Ivan Kishchenko
Unity3D is one of the most promising and rapidly developing game engines to date. Every now and then, the developers upload new libraries and components to the official repository, many of...
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Aug 22 2016
Checking the Code of LDAP-Server ReOpenLDAP on Our Readers' Request
Egor Bredikhin
In this article, I'd like to talk about the analysis of ReOpenLDAP project. It was developed to help solve issues that PAO (PJSC) MegaFon, Russia's largest mobile network operator, was faced...
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Aug 18 2016
We found over 10000 bugs in various open source projects
Andrey Karpov
In order to promote a static analysis methodology at large and static analyzer PVS-Studio in particular we regularly verify various open source projects. The bugs we found demonstrate that nobody...
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Aug 17 2016
Complementing Unit Testing with Static Analysis, with NUnit as an Example
Ilya Ivanov
When discussing static analysis tools for C# projects, programmers will often deny the necessity of static analysis arguing that most errors can be caught through unit testing. So, I decided to...
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Aug 15 2016
Waiting for the Linux-version: Checking the Code of Inkscape Graphics Editor
Egor Bredikhin
In this article, I talk about the analysis results for another popular open-source project, vector graphics editor Inkscape 0.92. The project has been developing for over 12 years now and provides...
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Aug 11 2016
Update on Analysis Results for CPython and Ruby
Pavel Belikov
In one of our recent articles, we were comparing error density of the classical implementations of the languages Python and Ruby and made a mistake in the article itself: in the list of errors...
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Aug 03 2016
Long-Awaited Check of CryEngine V
Sviatoslav Razmyslov
In May 2016, German game-development company Crytek made a decision to upload the source code of their game engine CryEngine V to GitHub. The engine is written in C++ and has immediately...
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Aug 02 2016
Dusting the globe: analysis of NASA World Wind project
Alexander Chibisov
Sometimes it is useful to look back to see how helpful the analyzer was to old projects, and which errors can be avoided in good time, if the analyzer is regularly used. This time our choice was...
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Jul 28 2016
PVS-Studio confesses its love for Linux
Andrey Karpov
This post is about love. About the love of the static code analyzer PVS-Studio, for the great open source Linux operating system. This love is young, touching and fragile. It needs help and care...
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