As we continue developing PVS-Studio static code analyzer, we often have to check large open-source projects by renowned developers. The fact that even such projects contain a certain amount of...
Unity3D is one of the most promising and rapidly developing game engines to date. Every now and then, the developers upload new libraries and components to the official repository, many of...
In this article, I'd like to talk about the analysis of ReOpenLDAP project. It was developed to help solve issues that PAO (PJSC) MegaFon, Russia's largest mobile network operator, was faced...
In order to promote a static analysis methodology at large and static analyzer PVS-Studio in particular we regularly verify various open source projects. The bugs we found demonstrate that nobody...
When discussing static analysis tools for C# projects, programmers will often deny the necessity of static analysis arguing that most errors can be caught through unit testing. So, I decided to...
In this article, I talk about the analysis results for another popular open-source project, vector graphics editor Inkscape 0.92. The project has been developing for over 12 years now and provides...
In one of our recent articles, we were comparing error density of the classical implementations of the languages Python and Ruby and made a mistake in the article itself: in the list of errors...
In May 2016, German game-development company Crytek made a decision to upload the source code of their game engine CryEngine V to GitHub. The engine is written in C++ and has immediately...
Sometimes it is useful to look back to see how helpful the analyzer was to old projects, and which errors can be avoided in good time, if the analyzer is regularly used. This time our choice was...
This post is about love. About the love of the static code analyzer PVS-Studio, for the great open source Linux operating system. This love is young, touching and fragile. It needs help and care...