We like to search for errors in Microsoft projects. Why? It's simple: their projects are usually easy to check (you can work in Visual Studio environment for which PVS-Studio has a convenient...
PVS-Studio supports analyzing projects developed in C, C++, C#, and Java. You can use the analyzer under Windows, Linux, and macOS. This small article will tell you the basics of analyzing C and...
I'm Vladislav, at the moment I am doing an internship at PVS-Studio. As you know, the best way to get to know the product is to try it, and in my case to also flesh out an article from the...
Over the years, the PVS-Studio team has been developing the same-name static analyzer. At this point the analyzer represents a complex software solution, which provides the analysis of...
When the rich and full of new experience year 2018 was coming to an end, we all heaved a sigh of relief ("PVS-Studio. Thank you for being alive") and thought that everything was over. But it...
Nowadays there is no need to implement the physics of objects from scratch for game development because there are a lot of libraries for this purpose. Bullet was actively used in many AAA...
Our attention was recently attracted by the Electronic Arts repository on GitHub. It's tiny, and of the twenty-three projects available there, only a few C++ libraries seemed interesting...
Numerous typos and Copy-Paste code became the main topic of the additional article about checking the Haiku code by the PVS-Studio analyzer. Yet this article mostly tells about errors related...
The story of how the PVS-Studio static analyzer and the Haiku OS code met goes back to the year 2015. It was an exciting experiment and useful experience for teams of both projects. Why...