This is a second part of the story on how the C and C++ languages came to be as we know them today. Here, we'll cover the official certification of C and C++, as well as the tools released...
Several users have reported issues with the PVS-Studio plugin for Visual Studio version 17.12 and later, preventing the plugin to be run. In this post, we'll explain the issue and suggest...
MSBuild is an automated application building platform by Microsoft that is used to compile, package, and deploy applications. The project is very popular among developers, we also actively use...
This article begins a trilogy about the Nau Engine game engine. In the first part, we focus on its functionality and explore three categories of common errors: copy-paste errors, logic flaws...
Want to distribute a large project build across multiple computers? Easy! Let's figure out how to use Unreal Horde, a new tool inside Unreal Engine 5.5. Besides, we'll cover how to run...
Developing modifications for Minecraft is a fun and enjoyable hobby. In this article, we'll explore errors in mods for our favorite game through the Custom NPC+ project. We'll reproduce them...
Static analysis is important to perform regularly, but what if it takes an eternity for a whole project? The article addresses this question and provides step-by-step recipes for handling...
In the world of video games, emulators have become a real boon for fans of classic projects. Among these, PPSSPP stands out as one of the most popular PlayStation Portable (PSP) emulators...
Every year, Microsoft releases a new version of .NET, and .NET 9 is already delivered! Like the last time, we dive into hunting errors in .NET source code. Let's see what we uncover this...
Your attention is invited to the complete list of e-book parts (12 parts out of 11) on undefined behavior. This is not a textbook, as it's intended for those who are already familiar with...