In the final part of our trilogy on Nau Engine, we'll focus on errors that occur when implementing classes. The examples in this article show how even small defects can lead to serious issues in...
PowerShell is a well-known Microsoft tool—but what's hiding in its source code? Our analyzer is on the hunt for bugs. Let's take a look at it in the...
Get ready for code smells, classic errors, and typos when checking the TDengine project using PVS-Studio. Developers could've prevented many of them if they had carefully designed the code in...
Sooner or later, any developer working with C-like languages gets the idea of treating a two-dimensional array as a one-dimensional one. The reasons vary, but the result is usually the same. In...
This article is about calling operating system commands in Java. Also, we'll cover OS command and argument injections, along with the process of writing diagnostic rules to detect...
ScottPlot is a library under .NET for creating graphs. The code in such projects tends to be confusing in nature. Today, we'll try to unravel it and find issues using a static...
Get ready for code smells, classic errors, and typos when checking the TDengine project using PVS-Studio. Much of this is avoidable if we design code carefully from the beginning, keep the...
Many people know that code cleanliness affects its maintainability and stability, but what about bugs? In this article, we'll explore real examples to see how dirty code can lead to problems—and...
To this day, Unity remains popular among thousands of developers. Many well-known games such as V Rising, Beat Saber, Hearthstone, Genshin Impact, and others have been created using this engine...