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Posts: #CSharp

Posts: # CSharp

Apr 08 2022
PVS-Studio static analyzer to recheck Unity
Artem Rovenskii
Unity is one of the most popular game engines. It helps create many excellent cross-platform projects. It's been 4 years since the last time we checked Unity's source code. Time has come again to...
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Mar 31 2022
Checking Barotrauma with the PVS-Studio static analyzer
Mikhail Evtihevich
Barotrauma is an indie game where you can steer a submarine, hide from monsters, and even play the accordion to save your ship from going down. The Barotrauma project is developed by Undertow...
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Mar 25 2022
Looking for errors in the C# code of the Eto.Forms GUI framework
Vadim Kuleshov
GUI frameworks are becoming increasingly popular: new ones appear, and old ones get a new life. At PVS-Studio, we are watching this trend very closely. Today we'll examine suspicious code...
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Mar 22 2022
Suspicious sortings in Unity, ASP.NET Core, and more
Sergey Vasiliev
Some believe that experienced developers do not make silly errors. Comparison errors? Dereferencing null references? Bet you think: "No, it's definitely not about me..." ;) By the way, what...
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Mar 04 2022
Top 10 errors PVS-Studio found in ASP.NET Core projects
Artem Rovenskii
Millions of people use web applications based on ASP.NET Core. This is why we enhanced the mechanics of how PVS-Studio analyzes such projects. How does PVS-Studio work now? Let's see! We...
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Feb 18 2022
Why does my app send network requests when I open an SVG file?
Sergey Vasiliev
You decided to make an app that works with SVG. Encouraged by the enthusiasm, you collected libraries and successfully made the application. But suddenly you find that the app is sending...
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Vulnerabilities due to XML files processing: XXE in C# applications in theory and in practice
Sergey Vasiliev
How can simple XML files processing turn into a security weakness? How can a blog deployed on your machine cause a data leak? Today we'll find answers to these questions, learn what XXE is and how...
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Feb 04 2022
Playing with null: Checking MonoGame with the PVS-Studio analyzer
Vadim Kuleshov
The PVS-Studio analyzer often checks code of libraries, frameworks, and engines for game development. Today we check another project — MonoGame, a low-level gamedev framework written in...
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Jan 28 2022
PVS-Studio for Visual Studio 2022
Valery Komarov
The PVS-Studio team writes articles on various topics. But we rarely make articles on how to interact with the analyzer. Let's fix it with an article about the PVS-Studio plugin for the Visual...
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Jan 25 2022
Re-checking PascalABC.NET
Sergey Khrenov
Welcome all fans of clean code! Today we analyze the PascalABC.NET project. In 2017, we already found errors in this project. We used two static analysis tools (more precisely, plugins...
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