Unity is one of the most popular game engines. It helps create many excellent cross-platform projects. It's been 4 years since the last time we checked Unity's source code. Time has come again to...
Barotrauma is an indie game where you can steer a submarine, hide from monsters, and even play the accordion to save your ship from going down. The Barotrauma project is developed by Undertow...
GUI frameworks are becoming increasingly popular: new ones appear, and old ones get a new life. At PVS-Studio, we are watching this trend very closely. Today we'll examine suspicious code...
Some believe that experienced developers do not make silly errors. Comparison errors? Dereferencing null references? Bet you think: "No, it's definitely not about me..." ;) By the way, what...
Millions of people use web applications based on ASP.NET Core. This is why we enhanced the mechanics of how PVS-Studio analyzes such projects. How does PVS-Studio work now? Let's see! We...
You decided to make an app that works with SVG. Encouraged by the enthusiasm, you collected libraries and successfully made the application. But suddenly you find that the app is sending...
How can simple XML files processing turn into a security weakness? How can a blog deployed on your machine cause a data leak? Today we'll find answers to these questions, learn what XXE is and how...
The PVS-Studio analyzer often checks code of libraries, frameworks, and engines for game development. Today we check another project — MonoGame, a low-level gamedev framework written in...
The PVS-Studio team writes articles on various topics. But we rarely make articles on how to interact with the analyzer. Let's fix it with an article about the PVS-Studio plugin for the Visual...
Welcome all fans of clean code! Today we analyze the PascalABC.NET project. In 2017, we already found errors in this project. We used two static analysis tools (more precisely, plugins...