Recently, the PlatformIO development environment of embedded systems has supported PVS-Studio. In this article, you'll find out how to check your code with the static analyzer on the example of...
This post continues the series of articles, which can well be called "horrors for developers". This time it will also touch upon a typical pattern of typos related to the usage of...
We continue making the use of PVS-Studio more convenient. Our analyzer is now available in Chocolatey, the package manager for Windows. We believe this will make it easier to deploy...
This article covers the check of the RunUO project using the static PVS-Studio analyzer. RunUO is the emulator of server software for Ultima Online, the game that once won the hearts of many...
DevOps is a methodology aiming at establishing closer collaboration between programmers and system administrators in the software development process. A DevOps engineer is a specialist working on...
Today let's recall the oldie but goodie article "The Last Line Effect" written more than 5 years ago. Time passes, but nothing changes. There is nothing dreadful in it. Copy-Paste is still cruel...
If you're reading this text, you've either thought that something was wrong with the headline or you've seen the name of a familiar computer game. VVVVVV is an indie platformer game that has...
Machine learning has firmly entrenched in a variety of human fields, from speech recognition to medical diagnosing. The popularity of this approach is so great that people try to use it wherever...
Emby is quite a popular media server along with Plex and Kodi. In this article, we'll discuss the bugs found in its source code with the static analyzer PVS-Studio. The remark "Built with...
Hi, all of you collectors of exotic and plain bugs alike! We've got a rare specimen on our PVS-Studio test bench today – a game called "osu!", written in C#. As usual, we'll be looking for...