It's almost the middle of 2021! A lot of interesting things have happened during this time. And we in our turn kept developing PVS-Studio. Here's a collection of some interesting updates added in the first half of 2021.
Each generation, companies like Sony, Microsoft and Nintendo delight their consumers with new consoles and different games for them. Yet there is a caveat - some games exclusively run on...
Visual Studio from Microsoft has long been the main development environment to work with the PVS-Studio analyzer. Our analyzer started off on Windows, so Visual Studio was an obvious and...
We don't often get the chance to write something on parallel programming issues. This time we "got lucky". The TraceEvent standard method has some implementation peculiarities. They resulted in...
C++ is a wonderful language to use. It becomes even more wonderful if you're looking at it from the other side of the fence. Parsing and compiling C++ code is far from trivial. We'll take a look at possible representations of types inside a program which does just that…
We know many ways to detect performance problems, such as extremely low speed and high memory consumption. Usually tests, developers, or testers detect such applications' drawbacks. In the...
This note will answer the question - why PVS-Studio considers parameters of public methods potential sources of tainted data. The analyzer can issue warnings if such parameters haven't been...
While PVS-Studio analyses a Unity project, one may stumble upon such an error: Error was encountered while trying to open solution file '...': The solution file has two projects...
The PVS-Studio website turns 15 this year. This is quite significant for any internet resource. Back then, when our website was born, Russia announced 2006 as a year of humanities. That same year...