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Mar 04 2024
Let's check Blender
Alexey Gorshkov
The PVS-Studio headquarters: "Time flies by so fast... This year, on January 2, Blender turned 30 years old! It feels like just yesterday we published an article on checking the project... What...
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Feb 28 2024
How to shatter toilet lid and get more sleep at company's expense: PVS-Studio's trips to conferences in 2023
Elizaveta Kuznetsova
The year 2023 has already passed, so it's time to pick up the annual recap baton (even though I'm a bit late to the party). Programming events is my area of expertise, so here we'll dive into...
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Feb 20 2024
Why it is bad idea to check result of malloc call with assert
Andrey Karpov
The pointer returned by malloc needs to be checked before use. Using the assert macro to check the pointer would be wrong. In this article, we'll investigate why this is a bad programming...
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OOP in real-life cases
Konstantin Volohovsky
In most cases, you can solve a task in an intuitive, procedural way. However, the simplest option isn't always the best. I invite you to take a look at a real-world example of transforming a...
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Feb 13 2024
PVS-Studio 7.29: Java code check in VS Code, Boost smart pointers, and plugin for Qt Creator on macOS
Gleb Aslamov
PVS-Studio 7.29 has been released. Now you can analyze Java projects in a plugin for VS Code, check Boost smart pointers, use the PVS-Studio plugin for Qt Creator 12 on macOS, and that's not all...
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Feb 09 2024
PVS-Studio extension for Visual Studio Code: searching for errors in Java code
Andrey Moskalev
Are you a Java developer and prefer to work in VS Code? Good news! Now you can enhance code safety with the PVS-Studio extension, which helps detect errors in Java projects and much...
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Feb 06 2024
Shall we check pointer for NULL before calling free function?
Andrey Karpov
The short answer is no. However, since this question keeps popping up on Reddit, Stack Overflow, and other websites, it's time to address the topic. There are a lot of interesting things to...
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Feb 01 2024
Qt Creator* in search of Qt Creator bugs
Mikhail Gelvikh
Strange things happen: for almost a year, PVS-Studio has a plugin for Qt Creator. However, we haven't yet published a good old article with the IDE check. We've made amends and invite you to see...
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Jan 26 2024
Off we go! Digging into the game engine of War Thunder and interviewing its devs
Anton Tretyakov
As Yuri Gagarin once said, "In the future, we will fly, we will fly a lot". To some extent, Gaijin's Dagor Engine makes these flights possible. Let's get a glimpse of the engine's innards and...
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Jan 23 2024
Introducing SAST into the development process
Viktoria Pelipenko
Cyberattacks on applications are on the rise, and zero-day vulnerability exploitation is leading the way. Introducing SAST into the development process makes the product safer for users. However...
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