Our website uses cookies to enhance your browsing experience.
Accept
to the top
>
>
Posts: #GameDev

Posts: # GameDev

Feb 13 2025
Exploring Nau Engine codebase: pt.1
Evgenii Feklin
This article begins a trilogy about the Nau Engine game engine. In the first part, we focus on its functionality and explore three categories of common errors: copy-paste errors, logic flaws...
...
Feb 12 2025
Distributed build of Unreal Engine projects with Horde and UBA
Valerii Filatov
Want to distribute a large project build across multiple computers? Easy! Let's figure out how to use Unreal Horde, a new tool inside Unreal Engine 5.5. Besides, we'll cover how to run...
...
Subscribe to the newsletter
Want to receive a monthly digest of the most interesting articles and news? Subscribe!
Feb 07 2025
How to crash Minecraft with your mod
Kirill Epifanov
Developing modifications for Minecraft is a fun and enjoyable hobby. In this article, we'll explore errors in mods for our favorite game through the Custom NPC+ project. We'll reproduce them...
...
Jan 31 2025
PPSSPP or psp? Uncovering bugs from the past
Alexey Smolskas
In the world of video games, emulators have become a real boon for fans of classic projects. Among these, PPSSPP stands out as one of the most popular PlayStation Portable (PSP) emulators...
...
Dec 19 2024
How third-party libraries change code analysis rules
Evgenii Feklin
Imagine you add a third-party library and suddenly some diagnostic rules of the static analyzer stop working. In this article, we'll look at one of the reasons why this can happen and offer...
...
Oct 17 2024
What's new in Unity 6? Overview of release updates and source code issues
Andrey Moskalev
Unity 6 is finally here! According to the developers, this is the most stable version in the game engine history. Why don't we check it using a static code analyzer? We'll also take a brief look...
...
Oct 14 2024
The last source code: digging into bugs in projects after indie game studio shuts down
Artem Rovenskii
StarlightLabsCo, an indie game studio, has shut down. Its founder and developer, Harris Rothaermel, has released the source code for his projects. Now anyone can refine these projects or come up...
...
Oct 11 2024
What's new in PVS-Studio for Unreal Engine?
Evgenii Feklin
Our team is constantly enhancing the PVS-Studio static analyzer to boost the code analysis efficiency. In this article, we will explore the latest analyzer updates that significantly improve...
...
Oct 09 2024
PPSSPP or psp? Uncovering bugs from the future
Alexey Smolskas
Many of us get a sense of warm nostalgia when it comes to the PSP. Released in 2004, this portable console was a real breakthrough for its time. It introduced us to the possibility of...
...
Sep 30 2024
WolvenKit code analysis: things to know before modding Cyberpunk 2077
Artem Rovenskii
We're all keen on playing games, but some of us also enjoy creating various mods. Today, let's take a peek at WolvenKit, one of the modding tools for Cyberpunk...
...
View more Pagination arrow previous
Showing: - of 98