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Posts: #GameDev

Posts: # GameDev

Dec 03 2025
Checking osu! and exploring features of static analyzers
Gleb Aslamov
Many developers know about static analysis tools. What practical benefits do they offer, and why do so many teams introduce them? This time, we'll break down several key features of these tools...
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Oct 10 2025
How static analysis encourages developers to refactor code: Another look at Source SDK
Denis Tukupov
Early morning. Fog blankets the mountain ranges. Wake up, Gordon. It's time for us to go straight into the heart of darkness to free this world of the slumbering evil. Yes, and don't forget...
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Sep 03 2025
Combating headcrabs in the Source SDK codebase
Denis Tukupov
The path of GameDev is treacherous and unpredictable. Like any project, it is tested through blood and sweat, battling creatures born from the darkness: barnacles, leeches, and antlions. And this...
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Aug 26 2025
Digging into open-source Unity VR Games. Part 2: NorthStar
Andrey Moskalev
This is the second article in a short series that explores interesting VR games and showcasing code issues found within their source code using PVS-Studio. Meet...
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Aug 22 2025
Digging into open-source Unity VR Games. Part 1: RocketMan
Andrey Moskalev
This is the first article in a short series exploring some intriguing VR games while examining code issues found with PVS-Studio. Meet...
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Aug 08 2025
Fewer bugs—more FPS: how static analysis benefits Unreal Engine projects
Evgenii Feklin
Unreal Engine powers a growing number of projects—from the acclaimed "The Witcher" to the equally impressive "The Day Before" As projects scale, the cost of unnoticed errors rises dramatically...
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Jul 30 2025
GameDev Guardian: static analysis and Unity
Gleb Aslamov
The video game industry is booming, yet it seems like games aren't evolving. Performance issues, bugs, and crashes are just the tip of the iceberg. The most efficient way to solve problems is...
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Apr 09 2025
Exploring Nau Engine codebase: pt.3
Evgenii Feklin
In the final part of our trilogy on Nau Engine, we'll focus on errors that occur when implementing classes. The examples in this article show how even small defects can lead to serious issues in...
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Mar 14 2025
PVS-Studio in development of Unity projects: new specialized diagnostic rules
Andrey Moskalev
To this day, Unity remains popular among thousands of developers. Many well-known games such as V Rising, Beat Saber, Hearthstone, Genshin Impact, and others have been created using this engine...
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Feb 21 2025
Exploring Nau Engine codebase: pt.2
Evgenii Feklin
Welcome to the second part of our Nau Engine trilogy, where we delve into key aspects of optimization and performance enhancement. Our goal is to discover issues that could impact the performance...
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