More than a year has passed since we analyzed Notepad++ with PVS-Studio. We wanted to see how much better the PVS-Studio analyzer has become since then and which of the previous errors have...
As you know, the id Software company has laid out source codes of many of their games. We already checked some of these projects earlier. This time we decided to analyze the Quake III Arena...
This time I want to speak on the 'printf' function. Everybody has heard of software vulnerabilities and that functions like 'printf' are outlaw. But it's one thing to know that you'd better not...
Choosing and changing the model of trial mode is one of the most relevant and widely discussed tasks for many software developers. It is easy to make a model for some programs and difficult...
We decided to write several small posts on how C/C++ programmers play with fire without knowing it. The first post will be devoted to an attempt to explicitly call a...
There are a lot of questions concerning the problem of being unable to create the 64-bit configuration of a project in Visual Studio, or, compile an existing 64-bit project. Almost always...
When developing a software product for a Windows-family operating system, you must keep in mind the restrictions imposed on sizes of data a program can declare and...
A great deal of compilation errors occurring when trying to recompile a 32-bit Windows application for 64-bit systems is related to inccorect function arguments. You may often see that in user...
So, why does WoW64 employ the mechanism of redirecting the register and file system instead of simply assigning the obsolete register keys and "%windir%\system32" to 32-bit applications and...