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Posts: #Cpp

Posts: # Cpp

May 16 2017
PVS-Studio Team Willing to Work on Improving Tizen Project (open letter)
Andrey Karpov
This is an open letter from Andrey Karpov, representative of the PVS-Studio team, to the developers of the Tizen OS. Our team is willing to work on improving the quality of Tizen project. The...
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May 05 2017
2038: only 21 years away
Jonathan Corbet
Sometimes it seems that things have gone relatively quiet on the year-2038 front. But time keeps moving forward, and the point in early 2038 when 32-bit time_t values can no longer represent...
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May 04 2017
Checking the code of Valgrind dynamic analyzer by a static analyzer
Andrey Karpov
I should say right away, that the article was not written to show that static analysis works better than dynamic. This statement would be incorrect, as well as the reverse idea. The tools of...
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May 02 2017
How to Improve Visual C++ 2017 Libraries Using PVS-Studio
Andrey Karpov
The title of this article is a hint for the Visual Studio developers that they could benefit from the use of PVS-Studio static code analyzer. The article discusses the analysis results of...
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Apr 19 2017
If the coding bug is banal, it doesn't mean it's not crucial
Andrey Karpov
Spreading the word about PVS-Studio static analyzer, we usually write articles for programmers. However, some things are seen by programmers quite one-sided. That is why there are project...
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Apr 11 2017
War of the Machines: PVS-Studio vs. TensorFlow
Sergey Vasiliev
"I'll be back" (c). I think everybody knows this phrase. Although, today we aren't going to talk about the return of the terminator, the topic of the article is similar in some way. We'll discuss...
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Apr 06 2017
How to find 56 potential vulnerabilities in FreeBSD code in one evening
Andrey Karpov
It's high time to recheck FreeBSD project and to show that even in such serious and qualitative projects PVS-Studio easily finds errors. This time I decided to take a look at the analysis process...
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Apr 04 2017
Critical errors in CryEngine V code
Sviatoslav Razmyslov
In May 2016, German game-development company Crytek made the, decision to upload the source code of their game engine, 'CryEngine V' to GitHub. The project is in active development, which leads to...
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Mar 31 2017
Weaknesses detected by PVS-Studio this week: episode N4
Andrey Karpov
We decided to search and fix potential vulnerabilities in various projects. You can call this as you wish - some kind of help to open source projects; a method of promotion or testing of...
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Mar 24 2017
Weaknesses detected by PVS-Studio this week: episode N3
Andrey Karpov
We decided to search and fix potential vulnerabilities in various projects. You can call this as you wish - some kind of help to open source projects; a method of promotion or testing of...
...
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