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Posts: #Cpp

Posts: # Cpp

Jul 27 2020
PVS-Studio: analyzing pull requests in Azure DevOps using self-hosted agents
Alexey Govorov
Static code analysis is most effective when changing a project, as errors are always more difficult to fix in the future than at an early stage. We continue expanding the options for using...
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Jul 20 2020
PVS-Studio and Continuous Integration: TeamCity. Analysis of the Open RollerCoaster Tycoon 2 project
Vladislav Stolyarov
One of the most relevant scenarios for using the PVS-Studio analyzer is its integration into CI systems. Even though a project analysis by PVS-Studio can already be embedded with just a few...
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Jul 13 2020
The code of the Command & Conquer game: bugs from the 90's. Volume two
Sviatoslav Razmyslov
The American company Electronic Arts Inc (EA) has opened the source code of the games Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert publicly available. Several dozen errors...
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PVS-Studio is now in Compiler Explorer!
George Gribkov
Not so long ago, a landmark event has happened: PVS-Studio appeared in Compiler Explorer! Now you can quickly and easily analyze the code for errors right on the godbolt.org site (Compiler...
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Jul 02 2020
PVS-Studio impressed by the code quality of ABBYY NeoML
Victoria Khanieva
ABBYY has recently opened the source code of their NeoML framework. Someone suggested that we check this library with PVS-Studio. We liked the idea and got down to work without further delay...
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Jun 18 2020
The code of the Command & Conquer game: bugs from the 90's. Volume one
Sviatoslav Razmyslov
The American company Electronic Arts Inc (EA) has made the source code of the games Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert publicly available. This code should help...
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A note of caution about using PVS-Studio on godbolt.org (Compiler Explorer)
Andrey Karpov
We have added an option allowing you to experiment with the PVS-Studio static analyzer on the godbolt.org (Compiler Explorer) website. It supports analysis of C and C++ code. We believe this to be...
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May 18 2020
How to climb a tree
Yuri Minaev
Rather, how to get down from it. But first things first. This article stands out a bit of the usual format of articles from PVS-Studio. We often write about checking other projects, but almost...
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Apr 30 2020
About embedded again: searching for bugs in the Embox project
George Gribkov
Embox is a cross-platform, multi-tasking real-time operating system for embedded systems. It is designed to work with limited computing resources and allows you to run Linux-based applications...
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Apr 20 2020
A second check of Newton Game Dynamics with PVS-Studio
Vladislav Stolyarov
Some time ago, somewhere on the Internet, I stumbled upon a physics engine called Newton Game Dynamics. Knowing that engine projects are usually big and complex, I decided to check its code...
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