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Posts: #Cpp

Posts: # Cpp

Jun 23 2022
In the world of anthropomorphic animals: PVS-Studio checks Overgrowth
Vladislav Stolyarov
Recently, Wolfire Games released Overgrowth's source code. We couldn't but check the game's quality with the help of PVS-Studio. Let's see where you can find the coolest action: in the game or in...
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Jun 21 2022
How to write reflection for C++
Guest
C++ is a truly controversial language. Good ol' C was created in 1972. C++ appeared in 1985 and had backward compatibility with C. Since then, C++ was pronounced dead many times: Java did it...
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Jun 16 2022
Checking the GPCS4 emulator: will we ever be able to play "Bloodborne" on PC?
Alexander Kurenev
An emulator is an application that enables a computer with one operating system to run programs designed for a completely different operating system. Today we talk about GPCS4 — the emulator...
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Jun 14 2022
How PVS-Studio for Windows got new monitoring mode
Alexey Govorov
In PVS-Studio 7.18, the compiler monitoring utility for Windows got new mechanism that completely eliminates missed compiler launches. In this article, we will remind you how our analyzer copes...
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Jun 09 2022
50 terrible coding tips for a C++ developer
Andrey Karpov
Whichever C++ article you read, it provides serious information, requires thoughtful reading — preferably with a cup of coffee. And what if you want to have fun? That's why I decided to write...
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Jun 01 2022
Things to keep in mind when working with POSIX signals
Guest
Like any other tool, POSIX signals have their own rules on how to use them wisely, securely, and safely. Programming language standards, man pages and the POSIX standard itself have described...
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May 12 2022
How to spot C and C++ developers by their code
Guest
We happen to write code for IoT stuff related to electricity, like car charging stations. Since hardware resources are usually sufficient, our main goal is not to save on every byte possible...
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May 06 2022
Debug output on microcontrollers: how Concepts and Ranges put my printf to rest
Guest
Hello! My name is Alexander and I work as a microcontroller...
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Apr 26 2022
Unreal baselining: PVS-Studio's enhancements for Unreal Engine projects
Valery Komarov
The PVS-Studio static analyzer is constantly evolving. We enhance various mechanisms, integrate the analyzer with game engines, IDEs, CI/CD instruments, and other systems and services. A few...
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Apr 21 2022
50 terrible coding tips for a C++ developer: an overview
Andrey Karpov
Fun is fun, but extra caution never hurts anyone. What if it's not completely clear why some of the tips are terrible? Here you can find the relevant...
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