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Articles: Andrey Karpov

Posts: Andrey Karpov

Sep 12 2024
C++ programmer's guide to undefined behavior: part 5 of 11
Andrey Karpov, Dmitry Sviridkin
Your attention is invited to the fifth part of an e-book on undefined behavior. This is not a textbook, as it's intended for those who are already familiar with C++ programming. It's a kind of...
...
Aug 23 2024
C++ programmer's guide to undefined behavior: part 4 of 11
Andrey Karpov, Dmitry Sviridkin
Your attention is invited to the fourth part of an e-book on undefined behavior. This is not a textbook, as it's intended for those who are already familiar with C++ programming. It's a kind of...
...
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Aug 05 2024
C++ programmer's guide to undefined behavior: part 3 of 11
Andrey Karpov, Dmitry Sviridkin
Your attention is invited to the third part of an e-book on undefined behavior. This is not a textbook, as it's intended for those who are already familiar with C++ programming. It's a kind of...
...
Jun 24 2024
C++ programmer's guide to undefined behavior: part 2 of 11
Andrey Karpov, Dmitry Sviridkin
Your attention is invited to the second part of an e-book on undefined behavior. This is not a textbook, as it's intended for those who are already familiar with C++ programming. It's a kind of...
...
Jun 07 2024
C++ programmer's guide to undefined behavior: part 1 of 11
Andrey Karpov, Dmitry Sviridkin
Your attention is invited to the first part of an e-book on undefined behavior. This is not a textbook, as it's intended for those who are already familiar with C++ programming. It's a kind of...
...
May 30 2024
Error on verge of extinction, or why I put if (x = 42) in Red List of C & C++ bugs
Andrey Karpov
If we ask a programmer what bugs are the most common in C and C++ code, they'll name a null pointer dereference, undefined behavior, array overrun, and other typical error patterns. They may name...
...
May 23 2024
C++: freeing resources in destructors using helper functions
Andrey Karpov
In this article, we'll look at how to correctly destroy objects in the OOP-based C++ program without redundant operations. This is the final article in the series about the bugs in...
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May 16 2024
Let's check the qdEngine game engine, part three: 10 more bugs
Andrey Karpov
In the first article about qdEngine, we've discussed 10 errors selected by the PVS-Studio plugin. However, we have 10 more bugs that are worth mentioning. As they say, it's better to learn from...
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May 07 2024
Let's check the qdEngine game engine, part two: simplifying C++ code
Andrey Karpov
In this article, we'll discuss how the PVS-Studio static analyzer encourages developers to refactor their code. After all, the shorter, simpler, and clearer the code is, the fewer errors it...
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Apr 27 2024
Let's check the qdEngine game engine, part one: top 10 warnings issued by PVS-Studio
Andrey Karpov
The bugs found in the qdEngine game engine are quite diverse, so I don't want to put them all in one publication. Our readers may miss out on interesting topics on writing high-quality code...
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