The developers have an endless amount of ways to make mistakes while writing code. However, sometimes we can find obvious and interesting patterns in how and where developers make mistakes...
Sometimes you might wish to feel nostalgic and play your favorite old game, but certain things in such games may seem outdated. So, to breathe new life into an old project, some enthusiasts set...
In this article, you're going to find 60 terrible coding tips — and explanations of why they are terrible. It's a fun and serious piece at the same time. No matter how terrible these tips look...
64-bit errors are a thing of the bygone days. Very few developers are porting code from a 32-bit to a 64-bit system these days. Those who needed it have already ported their programs. Those who...
We recently found out that the source code of the Captain Blood game (formerly known as Age of Pirates: Captain Blood) has been opened. We couldn't pass it up so we checked the game's quality...
Our team constantly encounters some C++ features that may be unknown to some developers. In this article, we're going to learn how a seemingly typical feature — class forward declarations ...
Here we'll discuss how SAST solutions find security flaws. I'll tell you about different and complementary approaches to detecting potential vulnerabilities, explain why each of them is...
Undefined behavior (UB) is a tricky concept in programming languages and compilers. I've heard many misconceptions about what the compiler guarantees in the presence of UB. This is unfortunate...