This is a short story about how PVS-Studio helped us find an error in the source code of the library used in PVS-Studio. And it was not a theoretical error but an actual one - the error appeared...
We like to search for errors in Microsoft projects. Why? It's simple: their projects are usually easy to check (you can work in Visual Studio environment for which PVS-Studio has a convenient...
PVS-Studio supports analyzing projects developed in C, C++, C#, and Java. You can use the analyzer under Windows, Linux, and macOS. This small article will tell you the basics of analyzing C and...
I'm Vladislav, at the moment I am doing an internship at PVS-Studio. As you know, the best way to get to know the product is to try it, and in my case to also flesh out an article from the...
Over the years, the PVS-Studio team has been developing the same-name static analyzer. At this point the analyzer represents a complex software solution, which provides the analysis of...
When the rich and full of new experience year 2018 was coming to an end, we all heaved a sigh of relief ("PVS-Studio. Thank you for being alive") and thought that everything was over. But it...
Nowadays there is no need to implement the physics of objects from scratch for game development because there are a lot of libraries for this purpose. Bullet was actively used in many AAA...
Our attention was recently attracted by the Electronic Arts repository on GitHub. It's tiny, and of the twenty-three projects available there, only a few C++ libraries seemed interesting...