Do you want to stay ahead of the curve and start to use polymorphic allocators in your projects? Are you undeterred even by the cost of virtual calls? If so, it's time to talk about the nuances...
Let's imagine you have a perfect project. Tasks get done, your compiler compiles, static analyzers analyze, and releases get released. At some point, you decide to open an ancient file that...
Here is an interesting story of how our team were looking for a bug in the PVS-Studio analyzer. Well, we make mistakes too. However, we are ready to roll up our sleeves and dive deep into the...
Developers like graphics engines because they are easy to work with. The PVS-Studio team likes graphics engines because we often find interesting code fragments. One of our readers asked us...