Webinar: Evaluation - 05.12
PVS-Studio C++ analyzer memory consumption
PVS-Studio C++ analyzer memory consumption has been reduced when analyzing template instantiation and initialization of multiple global variables containing string literals.
DO_CHECK macro in Unreal Engine projects
PVS-Studio C++ analyzer now generates fewer false positives when analyzing Unreal Engine projects. The processing of __builtin_expect built-in functions implemented in the compiler has been standardized, and the way explicit casting to bool is processed has been enhanced. This improves the analysis of check functions implemented through the DO_CHECK macro in Unreal Engine projects.
PVS-Studio integration with Unreal Engine and SN-DBS
The PVS-Studio integration with Unreal Engine now supports SN-DBS, a distributed build system. In the documentation, you can learn more about the PVS-Studio integration with Unreal Engine. These changes apply to Unreal Engine 5.5.
User annotations in PVS-Studio C# analyzer
PVS-Studio C# analyzer now supports user annotations for functions and types in JSON format, as it is already possible in PVS-Studio C++ analyzer. For more details on user annotations, please consult the documentation.