Our website uses cookies to enhance your browsing experience.
Accept
to the top
close form

Fill out the form in 2 simple steps below:

Your contact information:

Step 1
Congratulations! This is your promo code!

Desired license type:

Step 2
Team license
Enterprise license
** By clicking this button you agree to our Privacy Policy statement
close form
Request our prices
New License
License Renewal
--Select currency--
USD
EUR
* By clicking this button you agree to our Privacy Policy statement

close form
Free PVS‑Studio license for Microsoft MVP specialists
* By clicking this button you agree to our Privacy Policy statement

close form
To get the licence for your open-source project, please fill out this form
* By clicking this button you agree to our Privacy Policy statement

close form
I am interested to try it on the platforms:
* By clicking this button you agree to our Privacy Policy statement

close form
check circle
Message submitted.

Your message has been sent. We will email you at


If you do not see the email in your inbox, please check if it is filtered to one of the following folders:

  • Promotion
  • Updates
  • Spam

Webinar: Evaluation - 05.12

>
What's new in 7.33

What's new in PVS-Studio 7.33

whatsnew image

PVS-Studio C++ analyzer memory consumption

PVS-Studio C++ analyzer memory consumption has been reduced when analyzing template instantiation and initialization of multiple global variables containing string literals.

whatsnew image

DO_CHECK macro in Unreal Engine projects

PVS-Studio C++ analyzer now generates fewer false positives when analyzing Unreal Engine projects. The processing of __builtin_expect built-in functions implemented in the compiler has been standardized, and the way explicit casting to bool is processed has been enhanced. This improves the analysis of check functions implemented through the DO_CHECK macro in Unreal Engine projects.

 

Subscribe to release newsletter
Every two months we release a new PVS-Studio version and send out a newsletter. Want to know everything about the new features?
Subscribe!
* By clicking this button you agree to our Privacy Policy statement
whatsnew image

PVS-Studio integration with Unreal Engine and SN-DBS

The PVS-Studio integration with Unreal Engine now supports SN-DBS, a distributed build system. In the documentation, you can learn more about the PVS-Studio integration with Unreal Engine. These changes apply to Unreal Engine 5.5.

whatsnew image

User annotations in PVS-Studio C# analyzer

PVS-Studio C# analyzer now supports user annotations for functions and types in JSON format, as it is already possible in PVS-Studio C++ analyzer. For more details on user annotations, please consult the documentation.

Learn more about updates in the release history
Looking for earlier updates? Watch this video
This video presents new features we added to PVS-Studio over the past 3 years. If you've just joined us or missed our new feature announcements - this video will help you stay up to date. It's only five minutes of your time!