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Video

Posts: video

Sep 08 2026
Bugbusters #1 | C++ in 2026: worth it? | Nathan Baggs
Yuri Minaev
This is the first episode of our new podcast, Bugbusters. Our guest is Nathan Baggs, a content creator and YouTuber. We discussed whether it’s worth learning C++ in 2026, how the language is evolving, what it’s used for, and what its drawbacks are. We hope you enjoy th…
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Aug 28 2026
PVS-Studio 8.00: analyzers for JavaScript, TypeScript, and Go, plugins for WebStorm and GoLand, and more
Polina Alekseeva
PVS-Studio 8.00 has been released. This version features new analyzers for JavaScript, TypeScript and Go projects, new IDE plugins for WebStorm and GoLand, expanded support for MISRA C++ 2023, and much more.PVS-Studio 8.00 has been released. This version features new a…
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Aug 27 2026
Go-Go-Gadg...Error? A closer look at the mistakes Go developers make!
Gleb Aslamov
Mistakes happen in Go code just like in any other language: typos, duplicates, broken condition checks, and so on. But why do they still slip through? After all, many teams use tools like go vet, which catches all of this perfectly well... right? In this webinar we cov…
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Aug 05 2026
Let's make a programming language. Variables
Yuri Minaev
We continue building our own programming language from scratch. In this video, we'll take the next step by adding variables to the language. And stay tuned for the next webinar. So far, our programs have consisted of a single expression built from smaller language cons…
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Jul 23 2026
Let's make a programming language. AST
Yuri Minaev
We’re continuing our webinar series on building your own programming language in C++! And stay tuned for the next webinar. In the previous webinar, we created a parser that analyzes code and outputs parsing results to the console. Now it’s time for the next important s…
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Jun 26 2026
PVS-Studio 7.43: Unreal Engine support in Team license, extended MISRA C++ 2023, Zephyr SDK support
Polina Alekseeva
PVS-Studio 7.43 has been released. This version features expanded support for MISRA C++ 2023, Unreal Engine integration in the Team license, Zephyr SDK support and much more. Have fun watching this video and coding :) ---------------------------------------------------…
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Jun 02 2026
Bugs not dead: How to catch bugs in game code
Gleb Aslamov
Bugs, crashes, glitches… No game is truly perfect, but that doesn’t stop developers from striving for it. In this talk, we discuss why even experienced game development teams make mistakes and how to reduce the number of code issues. We cover common and hidden causes o…
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May 21 2026
Let's make a programming language. Parser
Yuri Minaev
In the previous sessions, we implemented a lexer for our language. In this upcoming webinar, we’ll move on to the next step — the parser. In our experience, any parser starts with parsing expressions, so that’s exactly where we’ll begin. We’ll explain what a parser is,…
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May 12 2026
PVS-Studio 7.42: Testing new analyzers, expanded MISRA C++ 2023 support, and more
Elizaveta Kolitenko
PVS-Studio 7.42 is now released. This version features expanded support for MISRA C++ 2023, a plugin for Qt Creator 19, official integration with CMake, and other useful improvements. 🎁 Get the PVS-Studio month free trial https://pvs-studio.com/release7_42_en 📬Our supp…
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Apr 29 2026
Let's make a programming language. Lexer
Yuri Minaev
In this video, we continue building our own programming language from the ground up. Previously, we covered how terminal symbols fit into a grammar. Now we move one layer deeper: the lexer. The lexer is the part of the parsing pipeline that operates on terminal symbols…
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