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Webinar: C++ semantics - 06.11

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Posts: #GameDev

Posts: # GameDev

Apr 20 2020
A second check of Newton Game Dynamics with PVS-Studio
Vladislav Stolyarov
Some time ago, somewhere on the Internet, I stumbled upon a physics engine called Newton Game Dynamics. Knowing that engine projects are usually big and complex, I decided to check its code...
...
Feb 05 2020
RunUO check by the PVS-Studio analyzer
Ekaterina Nikiforova
This article covers the check of the RunUO project using the static PVS-Studio analyzer. RunUO is the emulator of server software for Ultima Online, the game that once won the hearts of many...
...
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Jan 17 2020
VVVVVV??? VVVVVV!!!
George Gribkov
If you're reading this text, you've either thought that something was wrong with the headline or you've seen the name of a familiar computer game. VVVVVV is an indie platformer game that has...
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Jan 10 2020
Play "osu!", but watch out for bugs
Sergey Khrenov
Hi, all of you collectors of exotic and plain bugs alike! We've got a rare specimen on our PVS-Studio test bench today – a game called "osu!", written in C#. As usual, we'll be looking for...
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Sep 06 2019
PVS-Studio usage when checking Unreal Engine projects on the Windows OS
Ilya Gainulin
This article focuses on the specifics of checking Unreal Engine projects with the PVS-Studio static analyser on the Windows operating system: how to install the analyser, check a project, where...
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Aug 27 2019
Is Everything Ok with the First Doom?
Andrey Korostin
Recently the news about porting the first Doom on terminals and ATMs flashed in the net. Knowing from the Wikipedia article how many bugs ordinary players have found in this game, we got...
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Aug 22 2019
How to set up PVS-Studio in Travis CI using the example of PSP game console emulator
Maxim Zvyagintsev
Travis CI is a distributed web service for building and testing software that uses GitHub as a source code hosting service. In addition to the above scripts, you can add your own, thanks to...
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Aug 05 2019
Analysis of the Yuzu Source Code Using the PVS-Studio Static Code analyzer
Vladislav Stolyarov
I'm Vladislav, at the moment I am doing an internship at PVS-Studio. As you know, the best way to get to know the product is to try it, and in my case to also flesh out an article from the...
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Jul 30 2019
PVS-Studio Looked into the Red Dead Redemption's Bullet Engine
Victoria Khanieva
Nowadays there is no need to implement the physics of objects from scratch for game development because there are a lot of libraries for this purpose. Bullet was actively used in many AAA...
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Apr 25 2019
Cataclysm Dark Days Ahead: Static Analysis and Roguelike Games
Victoria Khanieva
You must have already guessed from the title that today's article will be focusing on bugs in software source code. But not only that. If you are not only interested in C++ and in reading about...
...
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