Our website uses cookies to enhance your browsing experience.
Accept
to the top
>
>
Posts: #GameDev

Posts: # GameDev

Feb 04 2022
Playing with null: Checking MonoGame with the PVS-Studio analyzer
Vadim Kuleshov
The PVS-Studio analyzer often checks code of libraries, frameworks, and engines for game development. Today we check another project — MonoGame, a low-level gamedev framework written in...
...
Nov 22 2021
Thanks, Mario, but the code needs fixing — checking TheXTech
Alexey Govorov
It's cool when enthusiastic developers create a working clone of a famous game. It's even cooler when people are ready to continue the development of such projects! In this article, we check...
...
Subscribe to the newsletter
Want to receive a monthly digest of the most interesting articles and news? Subscribe!
Nov 19 2021
How the Carla car simulator helped us level up the static analysis of Unreal Engine 4 projects
Konstantin Kochkin
One of the mechanisms of static analysis is method annotations of popular libraries. Annotations provide more information about functions during errors detecting. CARLA is an impressive...
...
Jun 30 2021
Nintendo Switch: drop test of the Ryujinx emulator's source code
Danila Karpov
Each generation, companies like Sony, Microsoft and Nintendo delight their consumers with new consoles and different games for them. Yet there is a caveat - some games exclusively run on...
...
Jun 25 2021
Yo, Ho, Ho, and a bottle of rum - or how we analyzed Storm Engine's bugs
Alexander Kurenev
PVS-Studio is a static analysis tool that helps find errors in software source code. This time PVS-Studio looked for bugs in Storm Engine's source...
...
Jun 09 2021
Unity projects analysis: the solution file has two projects named "UnityEngine.UI"
Sergey Vasiliev
While PVS-Studio analyses a Unity project, one may stumble upon such an error: Error was encountered while trying to open solution file '...': The solution file has two projects...
...
How to speed up building and analyzing of your project with Incredibuild?
Maxim Zvyagintsev
"How much longer are you going to build it?" - a phrase that every developer has uttered at least once in the middle of the night. Yes, a build can be long and there is no escaping it. One does...
...
Feb 24 2021
Free Heroes of Might and Magic II: Open-Source project that you want to be part of
Vladislav Stolyarov
Recently we found out that the new version of the fheroes2 project was released. In our company there are many fans of Heroes of Might and Magic game series. So, we couldn't pass it up and...
...
How static code analysis helps in the GameDev industry
George Gribkov
The gaming industry is constantly evolving and is developing faster than a speeding bullet. Along with the growth of the industry, the complexity of development also increases: the code base...
...
Oct 21 2020
Amnesia: The Dark Descent or how to forget to fix copy paste
Victoria Khanieva
Just before the release of the "Amnesia: Rebirth" game, the vendor "Fractional Games" opened the source code of the legendary "Amnesia: The Dark Descent" and its sequel "Amnesia: A Machine For...
...
View more Pagination arrow previous
Showing: - of 98