StarlightLabsCo, an indie game studio, has shut down. Its founder and developer, Harris Rothaermel, has released the source code for his projects. Now anyone can refine these projects or come up...
Our team is constantly enhancing the PVS-Studio static analyzer to boost the code analysis efficiency. In this article, we will explore the latest analyzer updates that significantly improve...
Many of us get a sense of warm nostalgia when it comes to the PSP. Released in 2004, this portable console was a real breakthrough for its time. It introduced us to the possibility of...
We're all keen on playing games, but some of us also enjoy creating various mods. Today, let's take a peek at WolvenKit, one of the modding tools for Cyberpunk...
"It's like Unreal and Unity had a baby," as the GameDev community has affectionately described the engine. Not only is that a cute way to describe the engine, but it's also quite spot-on...
Developing and playing games can be an incredibly engaging, addictive, and satisfying activity. But nothing spoils the gameplay experience like a tricky hidden bug. So, today we'll be looking at...
Many times, we've written about bugs in games, in space flight software, etc. Now we'd like to honor the tradition. This time, we'll take a look at the bugs that have crept into some of the...
In this article, we'll look at how to correctly destroy objects in the OOP-based C++ program without redundant operations. This is the final article in the series about the bugs in...
In the first article about qdEngine, we've discussed 10 errors selected by the PVS-Studio plugin. However, we have 10 more bugs that are worth mentioning. As they say, it's better to learn from...
In this article, we'll discuss how the PVS-Studio static analyzer encourages developers to refactor their code. After all, the shorter, simpler, and clearer the code is, the fewer errors it...