"It's like Unreal and Unity had a baby," as the GameDev community has affectionately described the engine. Not only is that a cute way to describe the engine, but it's also quite spot-on...
Welcome to our second news and event digest for the .NET world! The first digest resonated with you, so the PVS-Studio C# team has gathered the most awesome and handy insights for you again...
Welcome to our first news and event digest for the .NET world! The C# developers from PVS-Studio have gathered the most interesting and useful insights for you to keep you up to date with the...
Microsoft has introduced Garnet, an open-source, cross-platform, fast cache-store project written in C#. Let's equip ourselves with a static analyzer to see what bugs and oddities hide in the...
Pursuing Diablo, the nephalem falls into another one of Belial's traps. Plunged into a deadly nightmare by the Lord of Lies, the hero must repeat their past victories over the Great Evils to...
Each of us encounters game bugs, and some games have more of them than others. Many games suffer from bugs caused by errors in code. Today, we'll see how static analysis can help easily detect...
Every year, Microsoft releases a new version of .NET. This annual event is a great chance to learn about the latest .NET enhancements as well as to explore the .NET source code. Let's take the...
In 2023, PVS-Studio developers have written a lot of articles on checking open-source C# projects. As always, we're sharing the top 10 bugs we found this year. Have fun...
The Grand Theft Auto series has transformed into the iconic game franchise. San Andreas is one of the most memorable parts for many gamers. Time is running, but fans still love this game. Some...