Welcome to the second part of our Nau Engine trilogy, where we delve into key aspects of optimization and performance enhancement. Our goal is to discover issues that could impact the performance...
This article begins a trilogy about the Nau Engine game engine. In the first part, we focus on its functionality and explore three categories of common errors: copy-paste errors, logic flaws...
Imagine you add a third-party library and suddenly some diagnostic rules of the static analyzer stop working. In this article, we'll look at one of the reasons why this can happen and offer...
Our team is constantly enhancing the PVS-Studio static analyzer to boost the code analysis efficiency. In this article, we will explore the latest analyzer updates that significantly improve...
Many times, we've written about bugs in games, in space flight software, etc. Now we'd like to honor the tradition. This time, we'll take a look at the bugs that have crept into some of the...
How to improve the quality and reliability of a codebase? One of the answers to this question is to use static analysis. In this article, we are going to check how this methodology can improve...