This is the second article about related variables and how the PVS-Studio analyzer deals with them. This time, let's talk about how we enhanced the mechanism we created, and what problems of...
Developers around the world use their favorite IDEs every day to create software. Today we are checking one of them and looking at the most interesting errors...
The cost of making a video game has increased over the years. Game development is becoming increasingly complex, the code base is getting larger as well. It's getting harder for developers to...
Unity is one of the most popular game engines. It helps create many excellent cross-platform projects. It's been 4 years since the last time we checked Unity's source code. Time has come again to...
Millions of people use web applications based on ASP.NET Core. This is why we enhanced the mechanics of how PVS-Studio analyzes such projects. How does PVS-Studio work now? Let's see! We...
Six years ago, we first checked Umbraco with the PVS-Studio static analyzer for C#. Today, we decided to go where it all started and analyze the Umbraco CMS source...