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Bugs not dead: How to catch bugs in game code

Unicorn with mic
  • Subject: Bugs not dead: How to catch bugs in game code

  • Date: June 02, 2026, 01:00 PM UTC+1

  • Description:

    Bugs, crashes, glitches... Video games seem to be built on these words and feel like inevitabilities. No game can be truly perfect, but that doesn't stop us from aiming for it.

    In the live talk, we'll explore why even experienced game dev teams can slip up and how to shrink the number of code issues:

    •  walk through obvious and hidden reasons why various issues appear in code;
    •  explore amusing examples of bugs from popular game dev projects and what caused them;
    •  talk about how to detect issues before release and which dev practices help prevent them;
    •  discover proven tools that can help reveal issues and see them in action.

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Don’t worry — there’s plenty more to come. Check out the schedule and register for upcoming webinars!

Upcoming webinars

Unicorn with mic
  • Subject: Let's make a programming language. Evaluator

  • Date: September 24, 2026, 01:00 PM UTC+1

  • Description:

    We’re reaching the final stage of our journey of building a programming language in C++!

    So far, we’ve created a lexer, a parser,...

Past webinars

Unicorn with mic
Unicorn with mic
  • Subject: Let's make a programming language. Variables

  • Date: August 05, 2026

  • Description: We continue building our own programming language from scratch. In this video, we'll take the next step by adding variables to the language. And stay tuned for the next webinar. So far, our...

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  • Subject: Let's make a programming language. AST

  • Date: July 23, 2026

  • Description: We’re continuing our webinar series on building your own programming language in C++! And stay tuned for the next webinar. In the previous webinar, we created a parser that analyzes code and...

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  • Subject: Bugs not dead: How to catch bugs in game code

  • Date: June 02, 2026

  • Description: Bugs, crashes, glitches… No game is truly perfect, but that doesn’t stop developers from striving for it. In this talk, we discuss why even experienced game development teams make mistakes and how...

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  • Subject: Let's make a programming language. Parser

  • Date: May 21, 2026

  • Description: In the previous sessions, we implemented a lexer for our language. In this upcoming webinar, we’ll move on to the next step — the parser. In our experience, any parser starts with parsing...

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  • Subject: Let's make a programming language. Lexer

  • Date: April 29, 2026

  • Description: In this video, we continue building our own programming language from the ground up. Previously, we covered how terminal symbols fit into a grammar. Now we move one layer deeper: the lexer. The...