Subject: Bugs not dead: How to catch bugs in game code
Date: June 02, 2026, 01:00 PM UTC+1
Description:
Bugs, crashes, glitches... Video games seem to be built on these words and feel like inevitabilities. No game can be truly perfect, but that doesn't stop us from aiming for it.
In the live talk, we'll explore why even experienced game dev teams can slip up and how to shrink the number of code issues:
Don’t worry — there’s plenty more to come. Check out the schedule and register for upcoming webinars!
Subject: Go-Go-Gadg...Error? A closer look at the mistakes Go developers make!
Date: August 27, 2026
Description: Mistakes happen in Go code just like in any other language: typos, duplicates, broken condition checks, and so on. But why do they still slip through? After all, many teams use tools like go vet,...