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Posts: #GameDev

Posts: # GameDev

Jun 27 2017
Static analysis as part of the development process in Unreal Engine
Andrey Karpov
Unreal Engine continues to develop as new code is added and previously written code is changed. What is the inevitable consequence of ongoing development in a project? The emergence of new bugs...
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Apr 04 2017
Critical errors in CryEngine V code
Sviatoslav Razmyslov
In May 2016, German game-development company Crytek made the, decision to upload the source code of their game engine, 'CryEngine V' to GitHub. The project is in active development, which leads to...
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Feb 14 2017
Checking the World of Warcraft CMaNGOS open source server
Egor Bredikhin
In this article, I would like to share the results of our analysis of the open source implementation of the World of Warcraft server, CMaNGOS, as done by the PVS-Studio static...
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Aug 03 2016
Long-Awaited Check of CryEngine V
Sviatoslav Razmyslov
In May 2016, German game-development company Crytek made a decision to upload the source code of their game engine CryEngine V to GitHub. The engine is written in C++ and has immediately...
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Mar 09 2016
Catching Errors in the Xenko Game Engine
Sergey Vasiliev
Open-source engines in C++ are much more common than those written in C#. But there are exceptions: Xenko is one such engine, open-source and written in C#. In this article, you will learn...
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Feb 12 2016
Unicorn in Space: Analyzing the Source Code of 'Space Engineers'
Sergey Vasiliev
As you've already figured out from the title, in this article we are going to discuss suspicious fragments found in the source code of the 'Space Engineers' project. The format of this...
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Nov 13 2015
The Empire Strikes Back
Andrey Karpov
Recently there appeared an article "Hackathon 2: Time lapse analysis of Unreal Engine 4", which describes how you can find a great number of bugs in Unreal Engine 4 using Klocwork. I just can't...
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Jun 20 2015
How the PVS-Studio Team Improved Unreal Engine's Code
Paul Eremeev, Sviatoslav Razmyslov
Our company develops, promotes, and sells the PVS-Studio static code analyzer for C/C++ programmers. However, our collaboration with customers is not limited solely to selling PVS-Studio...
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Apr 30 2015
Analysis of Godot Engine's Source Code
Sergey Vasiliev
In February 2014, the Argentinian studio OKAM made public the source code of their multi-platform game engine Godot Engine and not so long ago, version 1.0 was released. As you have already...
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Dec 24 2014
Analysis of the The Powder Toy Simulator
Sviatoslav Razmyslov
The Powder Toy is a free physics sandbox game, which simulates air pressure and velocity, heat, gravity and a countless number of interactions between different substances. The game provides you...
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